5#ifndef __E_PRIMITIVE_TYPES_H_INCLUDED__
6#define __E_PRIMITIVE_TYPES_H_INCLUDED__
E_PRIMITIVE_TYPE
Enumeration for all primitive types there are.
@ EPT_LINES
Every two vertices are connected creating n/2 lines.
@ EPT_POINTS
All vertices are non-connected points.
@ EPT_TRIANGLES
Explicitly set all vertices for each triangle.
@ EPT_QUAD_STRIP
After the first two vertices each further tw vetices create a quad with the preceding two.
@ EPT_LINE_STRIP
All vertices form a single connected line.
@ EPT_QUADS
Every four vertices create a quad.
@ EPT_POLYGON
Just as LINE_LOOP, but filled.
@ EPT_POINT_SPRITES
The single vertices are expanded to quad billboards on the GPU.
@ EPT_LINE_LOOP
Just as LINE_STRIP, but the last and the first vertex is also connected.
Everything in the Irrlicht Engine can be found in this namespace.