Irrlicht 3D Engine
 
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IVideoDriver.h File Reference
#include "rect.h"
#include "SColor.h"
#include "ITexture.h"
#include "irrArray.h"
#include "matrix4.h"
#include "plane3d.h"
#include "dimension2d.h"
#include "position2d.h"
#include "SMaterial.h"
#include "IMeshBuffer.h"
#include "triangle3d.h"
#include "EDriverTypes.h"
#include "EDriverFeatures.h"
#include "SExposedVideoData.h"

Go to the source code of this file.

Classes

struct  irr::video::IRenderTarget
 
class  irr::video::IVideoDriver
 Interface to driver which is able to perform 2d and 3d graphics functions. More...
 
struct  irr::video::SOverrideMaterial
 

Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
namespace  irr::io
 This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
 
namespace  irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 
namespace  irr::video
 The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
 

Enumerations

enum  irr::video::E_FOG_TYPE { irr::video::EFT_FOG_EXP =0 , irr::video::EFT_FOG_LINEAR , irr::video::EFT_FOG_EXP2 }
 Enum for the types of fog distributions to choose from. More...
 
enum  irr::video::E_LOST_RESOURCE { irr::video::ELR_DEVICE = 1 , irr::video::ELR_TEXTURES = 2 , irr::video::ELR_RTTS = 4 , irr::video::ELR_HW_BUFFERS = 8 }
 enumeration for signaling resources which were lost after the last render cycle More...
 
enum  irr::video::E_RENDER_TARGET {
  irr::video::ERT_FRAME_BUFFER =0 , irr::video::ERT_RENDER_TEXTURE , irr::video::ERT_MULTI_RENDER_TEXTURES , irr::video::ERT_STEREO_LEFT_BUFFER ,
  irr::video::ERT_STEREO_RIGHT_BUFFER , irr::video::ERT_STEREO_BOTH_BUFFERS , irr::video::ERT_AUX_BUFFER0 , irr::video::ERT_AUX_BUFFER1 ,
  irr::video::ERT_AUX_BUFFER2 , irr::video::ERT_AUX_BUFFER3 , irr::video::ERT_AUX_BUFFER4
}
 Special render targets, which usually map to dedicated hardware. More...
 
enum  irr::video::E_TRANSFORMATION_STATE {
  irr::video::ETS_VIEW = 0 , irr::video::ETS_WORLD , irr::video::ETS_PROJECTION , irr::video::ETS_TEXTURE_0 ,
  irr::video::ETS_TEXTURE_1 , irr::video::ETS_TEXTURE_2 , irr::video::ETS_TEXTURE_3 , irr::video::ETS_COUNT
}
 enumeration for geometry transformation states More...
 

Variables

const c8 *const irr::video::FogTypeNames []