Irrlicht 3D Engine
 
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IParticleAffector.h File Reference

Go to the source code of this file.

Classes

class  irr::scene::IParticleAffector
 A particle affector modifies particles. More...
 

Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
namespace  irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 

Enumerations

enum  irr::scene::E_PARTICLE_AFFECTOR_TYPE {
  irr::scene::EPAT_NONE = 0 , irr::scene::EPAT_ATTRACT , irr::scene::EPAT_FADE_OUT , irr::scene::EPAT_GRAVITY ,
  irr::scene::EPAT_ROTATE , irr::scene::EPAT_SCALE , irr::scene::EPAT_COUNT
}
 Types of built in particle affectors. More...
 

Variables

const c8 *const irr::scene::ParticleAffectorTypeNames []
 Names for built in particle affectors.