5#ifndef __I_ANIMATED_MESH_MD2_H_INCLUDED__
6#define __I_ANIMATED_MESH_MD2_H_INCLUDED__
56 s32& outEnd,
s32& outFPS)
const = 0;
65 s32& outBegin,
s32& outEnd,
s32& outFPS)
const = 0;
Interface for an animated mesh.
Interface for using some special functions of MD2 meshes.
virtual void getFrameLoop(EMD2_ANIMATION_TYPE l, s32 &outBegin, s32 &outEnd, s32 &outFPS) const =0
Get frame loop data for a default MD2 animation type.
virtual bool getFrameLoop(const c8 *name, s32 &outBegin, s32 &outEnd, s32 &outFPS) const =0
Get frame loop data for a special MD2 animation type, identified by name.
virtual const c8 * getAnimationName(s32 nr) const =0
Get name of md2 animation.
virtual s32 getAnimationCount() const =0
Get amount of md2 animations in this file.
EMD2_ANIMATION_TYPE
Types of standard md2 animations.
@ EMAT_COUNT
Not an animation, but amount of animation types.
@ EMAT_DEATH_FALLBACKSLOW
Everything in the Irrlicht Engine can be found in this namespace.
char c8
8 bit character variable.
signed int s32
32 bit signed variable.