Irrlicht 3D Engine
 
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IParticleEmitter.h File Reference

Go to the source code of this file.

Classes

class  irr::scene::IParticleEmitter
 A particle emitter for using with particle systems. More...
 

Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
namespace  irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 

Typedefs

typedef IParticleEmitter irr::scene::IParticlePointEmitter
 

Enumerations

enum  irr::scene::E_PARTICLE_EMITTER_TYPE {
  irr::scene::EPET_POINT = 0 , irr::scene::EPET_ANIMATED_MESH , irr::scene::EPET_BOX , irr::scene::EPET_CYLINDER ,
  irr::scene::EPET_MESH , irr::scene::EPET_RING , irr::scene::EPET_SPHERE , irr::scene::EPET_COUNT
}
 Types of built in particle emitters. More...
 

Variables

const c8 *const irr::scene::ParticleEmitterTypeNames []
 Names for built in particle emitters.