5#ifndef __T_MESH_BUFFER_H_INCLUDED__
6#define __T_MESH_BUFFER_H_INCLUDED__
135 return T().getType();
180 virtual void append(
const void*
const vertices,
u32 numVertices,
const u16*
const indices,
u32 numIndices)
188 Vertices.reallocate(vertexCount+numVertices);
189 for (i=0; i<numVertices; ++i)
191 Vertices.push_back(
reinterpret_cast<const T*
>(vertices)[i]);
196 for (i=0; i<numIndices; ++i)
void setDebugName(const c8 *newName)
Sets the debug name of the object.
Axis aligned bounding box in 3d dimensional space.
void addInternalPoint(const vector3d< T > &p)
Adds a point to the bounding box.
void reset(T x, T y, T z)
Resets the bounding box to a one-point box.
T * pointer()
Gets a pointer to the array.
u32 size() const
Get number of occupied elements of the array.
const T * const_pointer() const
Gets a const pointer to the array.
void push_back(const T &element)
Adds an element at back of array.
void reallocate(u32 new_size, bool canShrink=true)
Reallocates the array, make it bigger or smaller.
Template implementation of the IMeshBuffer interface.
E_HARDWARE_MAPPING MappingHint_Index
virtual const core::aabbox3d< f32 > & getBoundingBox() const
Get the axis aligned bounding box.
virtual void * getVertices()
Get pointer to vertices.
video::SMaterial Material
Material for this meshbuffer.
virtual const void * getVertices() const
Get pointer to vertices.
core::array< u16 > Indices
Indices into the vertices of this buffer.
virtual video::E_VERTEX_TYPE getVertexType() const
Get type of vertex data stored in this buffer.
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const
get the current hardware mapping hint
virtual const core::vector3df & getPosition(u32 i) const
returns position of vertex i
virtual const core::vector3df & getNormal(u32 i) const
returns normal of vertex i
virtual u32 getVertexCount() const
Get number of vertices.
virtual const u16 * getIndices() const
Get pointer to indices.
virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)
flags the mesh as changed, reloads hardware buffers
virtual core::vector2df & getTCoords(u32 i)
returns texture coord of vertex i
core::array< T > Vertices
Vertices of this buffer.
virtual void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)
Append the vertices and indices to the current buffer.
virtual video::SMaterial & getMaterial()
Get material of this meshbuffer.
virtual u32 getChangedID_Vertex() const
Get the currently used ID for identification of changes.
core::aabbox3d< f32 > BoundingBox
Bounding box of this meshbuffer.
virtual video::E_INDEX_TYPE getIndexType() const
Get type of index data which is stored in this meshbuffer.
CMeshBuffer()
Default constructor for empty meshbuffer.
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)
set the hardware mapping hint, for driver
virtual void recalculateBoundingBox()
Recalculate the bounding box.
virtual void setBoundingBox(const core::aabbox3df &box)
Set the axis aligned bounding box.
virtual u32 getIndexCount() const
Get number of indices.
virtual u16 * getIndices()
Get pointer to indices.
virtual const core::vector2df & getTCoords(u32 i) const
returns texture coord of vertex i
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const
get the current hardware mapping hint
virtual const video::SMaterial & getMaterial() const
Get material of this meshbuffer.
virtual u32 getChangedID_Index() const
Get the currently used ID for identification of changes.
virtual core::vector3df & getNormal(u32 i)
returns normal of vertex i
virtual core::vector3df & getPosition(u32 i)
returns position of vertex i
virtual void append(const IMeshBuffer *const other)
Append the meshbuffer to the current buffer.
E_HARDWARE_MAPPING MappingHint_Vertex
hardware mapping hint
Struct for holding a mesh with a single material.
Struct for holding parameters for a material renderer.
CMeshBuffer< video::S3DVertex2TCoords > SMeshBufferLightMap
Meshbuffer with two texture coords per vertex, e.g. for lightmaps.
CMeshBuffer< video::S3DVertex > SMeshBuffer
Standard meshbuffer.
@ EBT_VERTEX_AND_INDEX
Change both vertex and index mapping to the same value.
@ EBT_INDEX
Change the index mapping.
@ EBT_VERTEX
Change the vertex mapping.
CMeshBuffer< video::S3DVertexTangents > SMeshBufferTangents
Meshbuffer with vertices having tangents stored, e.g. for normal mapping.
@ EHM_NEVER
Don't store on the hardware.
E_VERTEX_TYPE
Enumeration for all vertex types there are.
Everything in the Irrlicht Engine can be found in this namespace.
unsigned int u32
32 bit unsigned variable.
unsigned short u16
16 bit unsigned variable.