Irrlicht 3D Engine
 
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ECullingTypes.h File Reference
#include "irrTypes.h"

Go to the source code of this file.

Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
namespace  irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 

Enumerations

enum  irr::scene::E_CULLING_TYPE {
  irr::scene::EAC_OFF = 0 , irr::scene::EAC_BOX = 1 , irr::scene::EAC_FRUSTUM_BOX = 2 , irr::scene::EAC_FRUSTUM_SPHERE = 4 ,
  irr::scene::EAC_OCC_QUERY = 8
}
 An enumeration for all types of automatic culling for built-in scene nodes. More...
 

Variables

const c8 *const irr::scene::AutomaticCullingNames []
 Names for culling type.