Irrlicht 3D Engine
 
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irr::SEvent::SKeyInput Struct Reference

Any kind of keyboard event. More...

#include <IEventReceiver.h>

Public Attributes

wchar_t Char
 Character corresponding to the key (0, if not a character)
 
bool Control:1
 True if ctrl was also pressed.
 
EKEY_CODE Key
 Key which has been pressed or released.
 
bool PressedDown:1
 If not true, then the key was left up.
 
bool Shift:1
 True if shift was also pressed.
 

Detailed Description

Any kind of keyboard event.

Definition at line 316 of file IEventReceiver.h.

Member Data Documentation

◆ Char

wchar_t irr::SEvent::SKeyInput::Char

Character corresponding to the key (0, if not a character)

Definition at line 319 of file IEventReceiver.h.

◆ Control

bool irr::SEvent::SKeyInput::Control

True if ctrl was also pressed.

Definition at line 331 of file IEventReceiver.h.

◆ Key

EKEY_CODE irr::SEvent::SKeyInput::Key

Key which has been pressed or released.

Definition at line 322 of file IEventReceiver.h.

◆ PressedDown

bool irr::SEvent::SKeyInput::PressedDown

If not true, then the key was left up.

Definition at line 325 of file IEventReceiver.h.

◆ Shift

bool irr::SEvent::SKeyInput::Shift

True if shift was also pressed.

Definition at line 328 of file IEventReceiver.h.


The documentation for this struct was generated from the following file: