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Namespaces | |
namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
enum | irr::scene::ESCENE_NODE_ANIMATOR_TYPE { irr::scene::ESNAT_FLY_CIRCLE = 0 , irr::scene::ESNAT_FLY_STRAIGHT , irr::scene::ESNAT_FOLLOW_SPLINE , irr::scene::ESNAT_ROTATION , irr::scene::ESNAT_TEXTURE , irr::scene::ESNAT_DELETION , irr::scene::ESNAT_COLLISION_RESPONSE , irr::scene::ESNAT_CAMERA_FPS , irr::scene::ESNAT_CAMERA_MAYA , irr::scene::ESNAT_COUNT , irr::scene::ESNAT_UNKNOWN , irr::scene::ESNAT_FORCE_32_BIT = 0x7fffffff } |
An enumeration for all types of built-in scene node animators. More... | |