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Namespaces | |
namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
enum | irr::scene::E_DEBUG_SCENE_TYPE { irr::scene::EDS_OFF = 0 , irr::scene::EDS_BBOX = 1 , irr::scene::EDS_NORMALS = 2 , irr::scene::EDS_SKELETON = 4 , irr::scene::EDS_MESH_WIRE_OVERLAY = 8 , irr::scene::EDS_HALF_TRANSPARENCY = 16 , irr::scene::EDS_BBOX_BUFFERS = 32 , irr::scene::EDS_BBOX_ALL = EDS_BBOX | EDS_BBOX_BUFFERS , irr::scene::EDS_FULL = 0xffffffff } |
An enumeration for all types of debug data for built-in scene nodes (flags) More... | |