Irrlicht 3D Engine
 
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ITexture.h File Reference
#include "IReferenceCounted.h"
#include "IImage.h"
#include "dimension2d.h"
#include "EDriverTypes.h"
#include "path.h"
#include "matrix4.h"

Go to the source code of this file.

Classes

class  irr::video::ITexture
 Interface of a Video Driver dependent Texture. More...
 

Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
namespace  irr::video
 The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
 

Enumerations

enum  irr::video::E_TEXTURE_CREATION_FLAG {
  irr::video::ETCF_ALWAYS_16_BIT = 0x00000001 , irr::video::ETCF_ALWAYS_32_BIT = 0x00000002 , irr::video::ETCF_OPTIMIZED_FOR_QUALITY = 0x00000004 , irr::video::ETCF_OPTIMIZED_FOR_SPEED = 0x00000008 ,
  irr::video::ETCF_CREATE_MIP_MAPS = 0x00000010 , irr::video::ETCF_NO_ALPHA_CHANNEL = 0x00000020 , irr::video::ETCF_ALLOW_NON_POWER_2 = 0x00000040 , irr::video::ETCF_FORCE_32_BIT_DO_NOT_USE = 0x7fffffff
}
 Enumeration flags telling the video driver in which format textures should be created. More...
 
enum  irr::video::E_TEXTURE_LOCK_MODE { irr::video::ETLM_READ_WRITE = 0 , irr::video::ETLM_READ_ONLY , irr::video::ETLM_WRITE_ONLY }
 Enum for the mode for texture locking. Read-Only, write-only or read/write. More...