#include "Keycodes.h"
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Classes | |
struct | irr::SKeyMap |
Struct storing which key belongs to which action. More... | |
Namespaces | |
namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
Enumerations | |
enum | irr::EKEY_ACTION { irr::EKA_MOVE_FORWARD = 0 , irr::EKA_MOVE_BACKWARD , irr::EKA_STRAFE_LEFT , irr::EKA_STRAFE_RIGHT , irr::EKA_JUMP_UP , irr::EKA_CROUCH , irr::EKA_COUNT , irr::EKA_FORCE_32BIT = 0x7fffffff } |
enumeration for key actions. Used for example in the FPS Camera. More... | |