Irrlicht 3D Engine
 
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IParticleSphereEmitter.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_PARTICLE_SPHERE_EMITTER_H_INCLUDED__
6#define __I_PARTICLE_SPHERE_EMITTER_H_INCLUDED__
7
8#include "IParticleEmitter.h"
9
10namespace irr
11{
12namespace scene
13{
14
17{
18public:
19
21 virtual void setCenter( const core::vector3df& center ) = 0;
22
24 virtual void setRadius( f32 radius ) = 0;
25
27 virtual const core::vector3df& getCenter() const = 0;
28
30 virtual f32 getRadius() const = 0;
31
33 virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_SPHERE; }
34};
35
36} // end namespace scene
37} // end namespace irr
38
39
40#endif
41
A particle emitter for using with particle systems.
A particle emitter which emits from a spherical space.
virtual void setCenter(const core::vector3df &center)=0
Set the center of the sphere for particle emissions.
virtual const core::vector3df & getCenter() const =0
Get the center of the sphere for particle emissions.
virtual f32 getRadius() const =0
Get the radius of the sphere for particle emissions.
virtual void setRadius(f32 radius)=0
Set the radius of the sphere for particle emissions.
virtual E_PARTICLE_EMITTER_TYPE getType() const
Get emitter type.
E_PARTICLE_EMITTER_TYPE
Types of built in particle emitters.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
float f32
32 bit floating point variable.
Definition irrTypes.h:104