Irrlicht 3D Engine
 
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IBoneSceneNode.h File Reference
#include "ISceneNode.h"

Go to the source code of this file.

Classes

class  irr::scene::IBoneSceneNode
 Interface for bones used for skeletal animation. More...
 

Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
namespace  irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 

Enumerations

enum  irr::scene::E_BONE_ANIMATION_MODE { irr::scene::EBAM_AUTOMATIC =0 , irr::scene::EBAM_ANIMATED , irr::scene::EBAM_UNANIMATED , irr::scene::EBAM_COUNT }
 Enumeration for different bone animation modes. More...
 
enum  irr::scene::E_BONE_SKINNING_SPACE { irr::scene::EBSS_LOCAL =0 , irr::scene::EBSS_GLOBAL , irr::scene::EBSS_COUNT }
 

Variables

const c8 *const irr::scene::BoneAnimationModeNames []
 Names for bone animation modes.