5#ifndef __I_SCENE_NODE_FACTORY_H_INCLUDED__
6#define __I_SCENE_NODE_FACTORY_H_INCLUDED__
Base class of most objects of the Irrlicht Engine.
Interface for dynamic creation of scene nodes.
virtual u32 getCreatableSceneNodeTypeCount() const =0
returns amount of scene node types this factory is able to create
virtual const c8 * getCreateableSceneNodeTypeName(u32 idx) const =0
returns type name of a createable scene node type by index
virtual ISceneNode * addSceneNode(const c8 *typeName, ISceneNode *parent=0)=0
adds a scene node to the scene graph based on its type name
virtual ESCENE_NODE_TYPE getCreateableSceneNodeType(u32 idx) const =0
returns type of a createable scene node type
virtual const c8 * getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const =0
returns type name of a createable scene node type
virtual ISceneNode * addSceneNode(ESCENE_NODE_TYPE type, ISceneNode *parent=0)=0
adds a scene node to the scene graph based on its type id
ESCENE_NODE_TYPE
An enumeration for all types of built-in scene nodes.
Everything in the Irrlicht Engine can be found in this namespace.
unsigned int u32
32 bit unsigned variable.
char c8
8 bit character variable.