Irrlicht 3D Engine
 
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EPrimitiveTypes.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __E_PRIMITIVE_TYPES_H_INCLUDED__
6#define __E_PRIMITIVE_TYPES_H_INCLUDED__
7
8namespace irr
9{
10namespace scene
11{
12
51
52} // end namespace scene
53} // end namespace irr
54
55#endif
56
E_PRIMITIVE_TYPE
Enumeration for all primitive types there are.
@ EPT_LINES
Every two vertices are connected creating n/2 lines.
@ EPT_POINTS
All vertices are non-connected points.
@ EPT_TRIANGLES
Explicitly set all vertices for each triangle.
@ EPT_QUAD_STRIP
After the first two vertices each further tw vetices create a quad with the preceding two.
@ EPT_LINE_STRIP
All vertices form a single connected line.
@ EPT_QUADS
Every four vertices create a quad.
@ EPT_POLYGON
Just as LINE_LOOP, but filled.
@ EPT_POINT_SPRITES
The single vertices are expanded to quad billboards on the GPU.
@ EPT_LINE_LOOP
Just as LINE_STRIP, but the last and the first vertex is also connected.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13