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namespace | irr |
| Everything in the Irrlicht Engine can be found in this namespace.
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namespace | irr::scene |
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
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enum | irr::scene::EMD2_ANIMATION_TYPE {
irr::scene::EMAT_STAND = 0
, irr::scene::EMAT_RUN
, irr::scene::EMAT_ATTACK
, irr::scene::EMAT_PAIN_A
,
irr::scene::EMAT_PAIN_B
, irr::scene::EMAT_PAIN_C
, irr::scene::EMAT_JUMP
, irr::scene::EMAT_FLIP
,
irr::scene::EMAT_SALUTE
, irr::scene::EMAT_FALLBACK
, irr::scene::EMAT_WAVE
, irr::scene::EMAT_POINT
,
irr::scene::EMAT_CROUCH_STAND
, irr::scene::EMAT_CROUCH_WALK
, irr::scene::EMAT_CROUCH_ATTACK
, irr::scene::EMAT_CROUCH_PAIN
,
irr::scene::EMAT_CROUCH_DEATH
, irr::scene::EMAT_DEATH_FALLBACK
, irr::scene::EMAT_DEATH_FALLFORWARD
, irr::scene::EMAT_DEATH_FALLBACKSLOW
,
irr::scene::EMAT_BOOM
, irr::scene::EMAT_COUNT
} |
| Types of standard md2 animations. More...
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