Irrlicht 3D Engine
 
Loading...
Searching...
No Matches
CMeshBuffer.h File Reference
#include "irrArray.h"
#include "IMeshBuffer.h"

Go to the source code of this file.

Classes

class  irr::scene::CMeshBuffer< T >
 Template implementation of the IMeshBuffer interface. More...
 

Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
namespace  irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 

Typedefs

typedef CMeshBuffer< video::S3DVertexirr::scene::SMeshBuffer
 Standard meshbuffer.
 
typedef CMeshBuffer< video::S3DVertex2TCoordsirr::scene::SMeshBufferLightMap
 Meshbuffer with two texture coords per vertex, e.g. for lightmaps.
 
typedef CMeshBuffer< video::S3DVertexTangentsirr::scene::SMeshBufferTangents
 Meshbuffer with vertices having tangents stored, e.g. for normal mapping.