#include "irrTypes.h"
Go to the source code of this file.
Namespaces | |
namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
enum | irr::scene::ESCENE_NODE_TYPE { irr::scene::ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g') , irr::scene::ESNT_CUBE = MAKE_IRR_ID('c','u','b','e') , irr::scene::ESNT_SPHERE = MAKE_IRR_ID('s','p','h','r') , irr::scene::ESNT_TEXT = MAKE_IRR_ID('t','e','x','t') , irr::scene::ESNT_WATER_SURFACE = MAKE_IRR_ID('w','a','t','r') , irr::scene::ESNT_TERRAIN = MAKE_IRR_ID('t','e','r','r') , irr::scene::ESNT_SKY_BOX = MAKE_IRR_ID('s','k','y','_') , irr::scene::ESNT_SKY_DOME = MAKE_IRR_ID('s','k','y','d') , irr::scene::ESNT_SHADOW_VOLUME = MAKE_IRR_ID('s','h','d','w') , irr::scene::ESNT_OCTREE = MAKE_IRR_ID('o','c','t','r') , irr::scene::ESNT_MESH = MAKE_IRR_ID('m','e','s','h') , irr::scene::ESNT_LIGHT = MAKE_IRR_ID('l','g','h','t') , irr::scene::ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y') , irr::scene::ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d','m','m','y') , irr::scene::ESNT_CAMERA = MAKE_IRR_ID('c','a','m','_') , irr::scene::ESNT_BILLBOARD = MAKE_IRR_ID('b','i','l','l') , irr::scene::ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h') , irr::scene::ESNT_PARTICLE_SYSTEM = MAKE_IRR_ID('p','t','c','l') , irr::scene::ESNT_Q3SHADER_SCENE_NODE = MAKE_IRR_ID('q','3','s','h') , irr::scene::ESNT_MD3_SCENE_NODE = MAKE_IRR_ID('m','d','3','_') , irr::scene::ESNT_VOLUME_LIGHT = MAKE_IRR_ID('v','o','l','l') , irr::scene::ESNT_CAMERA_MAYA = MAKE_IRR_ID('c','a','m','M') , irr::scene::ESNT_CAMERA_FPS = MAKE_IRR_ID('c','a','m','F') , irr::scene::ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n') , irr::scene::ESNT_ANY = MAKE_IRR_ID('a','n','y','_') } |
An enumeration for all types of built-in scene nodes. More... | |