Irrlicht 3D Engine
 
Loading...
Searching...
No Matches
IGUICheckBox.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_GUI_CHECKBOX_H_INCLUDED__
6#define __I_GUI_CHECKBOX_H_INCLUDED__
7
8#include "IGUIElement.h"
9
10namespace irr
11{
12namespace gui
13{
14
16
20 {
21 public:
22
24 IGUICheckBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
25 : IGUIElement(EGUIET_CHECK_BOX, environment, parent, id, rectangle) {}
26
28 virtual void setChecked(bool checked) = 0;
29
31 virtual bool isChecked() const = 0;
32 };
33
34} // end namespace gui
35} // end namespace irr
36
37#endif
38
Axis aligned bounding box in 3d dimensional space.
Definition aabbox3d.h:22
GUI Check box interface.
virtual bool isChecked() const =0
Returns true if box is checked.
IGUICheckBox(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle)
constructor
virtual void setChecked(bool checked)=0
Set if box is checked.
Base class of all GUI elements.
Definition IGUIElement.h:26
GUI Environment. Used as factory and manager of all other GUI elements.
@ EGUIET_CHECK_BOX
A check box (IGUICheckBox)
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
signed int s32
32 bit signed variable.
Definition irrTypes.h:66