Irrlicht 3D Engine
 
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IParticleRotationAffector.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
6#define __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
7
8#include "IParticleAffector.h"
9
10namespace irr
11{
12namespace scene
13{
14
17{
18public:
19
21 virtual void setPivotPoint( const core::vector3df& point ) = 0;
22
24 virtual void setSpeed( const core::vector3df& speed ) = 0;
25
27 virtual const core::vector3df& getPivotPoint() const = 0;
28
30 virtual const core::vector3df& getSpeed() const = 0;
31
33 virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ROTATE; }
34};
35
36} // end namespace scene
37} // end namespace irr
38
39
40#endif // __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
41
A particle affector modifies particles.
A particle affector which rotates the particle system.
virtual E_PARTICLE_AFFECTOR_TYPE getType() const
Get emitter type.
virtual const core::vector3df & getSpeed() const =0
Get the speed in degrees per second in all 3 dimensions.
virtual void setPivotPoint(const core::vector3df &point)=0
Set the point that particles will rotate around.
virtual const core::vector3df & getPivotPoint() const =0
Get the point that particles are attracted to.
virtual void setSpeed(const core::vector3df &speed)=0
Set the speed in degrees per second in all 3 dimensions.
E_PARTICLE_AFFECTOR_TYPE
Types of built in particle affectors.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13