Irrlicht 3D Engine
 
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ETerrainElements.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __E_TERRAIN_ELEMENTS_H__
6#define __E_TERRAIN_ELEMENTS_H__
7
8namespace irr
9{
10namespace scene
11{
12
15 {
17 ETPS_9 = 9,
18
20 ETPS_17 = 17,
21
23 ETPS_33 = 33,
24
26 ETPS_65 = 65,
27
29 ETPS_129 = 129
30 };
31
32} // end namespace scene
33} // end namespace irr
34
35#endif
36
E_TERRAIN_PATCH_SIZE
enumeration for patch sizes specifying the size of patches in the TerrainSceneNode
@ ETPS_9
patch size of 9, at most, use 4 levels of detail with this patch size.
@ ETPS_17
patch size of 17, at most, use 5 levels of detail with this patch size.
@ ETPS_33
patch size of 33, at most, use 6 levels of detail with this patch size.
@ ETPS_65
patch size of 65, at most, use 7 levels of detail with this patch size.
@ ETPS_129
patch size of 129, at most, use 8 levels of detail with this patch size.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13