Irrlicht 3D Engine
 
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EHardwareBufferFlags.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
6#define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
7
8namespace irr
9{
10namespace scene
11{
12
27
39
40} // end namespace scene
41} // end namespace irr
42
43#endif
44
@ EBT_VERTEX_AND_INDEX
Change both vertex and index mapping to the same value.
@ EBT_INDEX
Change the index mapping.
@ EBT_VERTEX
Change the vertex mapping.
@ EBT_NONE
Does not change anything.
@ EHM_STATIC
Rarely changed, usually stored completely on the hardware.
@ EHM_NEVER
Don't store on the hardware.
@ EHM_STREAM
Always changed, cache optimizing on the GPU.
@ EHM_DYNAMIC
Sometimes changed, driver optimized placement.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13