Irrlicht 3D Engine
 
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IMeshWriter.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __IRR_I_MESH_WRITER_H_INCLUDED__
6#define __IRR_I_MESH_WRITER_H_INCLUDED__
7
8#include "IReferenceCounted.h"
9#include "EMeshWriterEnums.h"
10
11namespace irr
12{
13namespace io
14{
15 class IWriteFile;
16} // end namespace io
17
18namespace scene
19{
20 class IMesh;
21
23 class IMeshWriter : public virtual IReferenceCounted
24 {
25 public:
26
28 virtual ~IMeshWriter() {}
29
31
35 virtual EMESH_WRITER_TYPE getType() const = 0;
36
38
42 virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh,
43 s32 flags=EMWF_NONE) = 0;
44
45 // Writes an animated mesh
46 // for future use, no writer is able to write animated meshes currently
47 /* \return Returns true if sucessful */
48 //virtual bool writeAnimatedMesh(io::IWriteFile* file,
49 // scene::IAnimatedMesh* mesh,
50 // s32 flags=EMWF_NONE) = 0;
51 };
52
53
54} // end namespace
55} // end namespace
56
57#endif
58
Base class of most objects of the Irrlicht Engine.
Interface providing write access to a file.
Definition IWriteFile.h:18
Class which holds the geometry of an object.
Definition IMesh.h:24
Interface for writing meshes.
Definition IMeshWriter.h:24
virtual bool writeMesh(io::IWriteFile *file, scene::IMesh *mesh, s32 flags=EMWF_NONE)=0
Write a static mesh.
virtual ~IMeshWriter()
Destructor.
Definition IMeshWriter.h:28
virtual EMESH_WRITER_TYPE getType() const =0
Get the type of the mesh writer.
EMESH_WRITER_TYPE
An enumeration for all supported types of built-in mesh writers.
@ EMWF_NONE
no writer flags
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
signed int s32
32 bit signed variable.
Definition irrTypes.h:66