Irrlicht 3D Engine
 
Loading...
Searching...
No Matches
IShaderConstantSetCallBack.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
6#define __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
7
8#include "IReferenceCounted.h"
9
10namespace irr
11{
12namespace video
13{
14 class IMaterialRendererServices;
15 class SMaterial;
16
18
22{
23public:
24
26
44 virtual void OnSetMaterial(const SMaterial& material) { }
45
47
77 virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) = 0;
78};
79
80
81} // end namespace video
82} // end namespace irr
83
84#endif
85
Base class of most objects of the Irrlicht Engine.
Interface providing some methods for changing advanced, internal states of a IVideoDriver.
Interface making it possible to set constants for gpu programs every frame.
virtual void OnSetMaterial(const SMaterial &material)
Called to let the callBack know the used material (optional method)
virtual void OnSetConstants(IMaterialRendererServices *services, s32 userData)=0
Called by the engine when the vertex and/or pixel shader constants for an material renderer should be...
Struct for holding parameters for a material renderer.
Definition SMaterial.h:227
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
signed int s32
32 bit signed variable.
Definition irrTypes.h:66