Irrlicht 3D Engine
 
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SceneParameters.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_SCENE_PARAMETERS_H_INCLUDED__
6#define __I_SCENE_PARAMETERS_H_INCLUDED__
7
15namespace irr
16{
17namespace scene
18{
20
30 const c8* const ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent";
31
33
38 const c8* const CSM_TEXTURE_PATH = "CSM_TexturePath";
39
41
46 const c8* const LMTS_TEXTURE_PATH = "LMTS_TexturePath";
47
49
54 const c8* const MY3D_TEXTURE_PATH = "MY3D_TexturePath";
55
57
67 const c8* const COLLADA_CREATE_SCENE_INSTANCES = "COLLADA_CreateSceneInstances";
68
70
77 const c8* const DMF_TEXTURE_PATH = "DMF_TexturePath";
78
80
93 const c8* const DMF_IGNORE_MATERIALS_DIRS = "DMF_IgnoreMaterialsDir";
94
96
102 const c8* const DMF_ALPHA_CHANNEL_REF = "DMF_AlphaRef";
103
105
111 const c8* const DMF_FLIP_ALPHA_TEXTURES = "DMF_FlipAlpha";
112
113
115
120 const c8* const OBJ_TEXTURE_PATH = "OBJ_TexturePath";
121
123
128 const c8* const OBJ_LOADER_IGNORE_GROUPS = "OBJ_IgnoreGroups";
129
130
132
137 const c8* const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
138
139
141
146 const c8* const B3D_LOADER_IGNORE_MIPMAP_FLAG = "B3D_IgnoreMipmapFlag";
147
149
154 const c8* const B3D_TEXTURE_PATH = "B3D_TexturePath";
155
157
159 const c8* const IRR_SCENE_MANAGER_IS_EDITOR = "IRR_Editor";
160
162
167 const c8* const DEBUG_NORMAL_LENGTH = "DEBUG_Normal_Length";
168
170
175 const c8* const DEBUG_NORMAL_COLOR = "DEBUG_Normal_Color";
176
177
178} // end namespace scene
179} // end namespace irr
180
181#endif
182
const c8 *const B3D_LOADER_IGNORE_MIPMAP_FLAG
Flag to ignore the b3d file's mipmapping flag.
const c8 *const OBJ_TEXTURE_PATH
Name of the parameter for changing the texture path of the built-in obj loader.
const c8 *const COLLADA_CREATE_SCENE_INSTANCES
Name of the parameter specifying the COLLADA mesh loading mode.
const c8 *const DEBUG_NORMAL_LENGTH
Name of the parameter for setting the length of debug normals.
const c8 *const LMTS_TEXTURE_PATH
Name of the parameter for changing the texture path of the built-in lmts loader.
const c8 *const DMF_TEXTURE_PATH
Name of the parameter for changing the texture path of the built-in DMF loader.
const c8 *const MY3D_TEXTURE_PATH
Name of the parameter for changing the texture path of the built-in my3d loader.
const c8 *const DEBUG_NORMAL_COLOR
Name of the parameter for setting the color of debug normals.
const c8 *const IRR_SCENE_MANAGER_IS_EDITOR
Flag set as parameter when the scene manager is used as editor.
const c8 *const ALLOW_ZWRITE_ON_TRANSPARENT
Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) ma...
const c8 *const OBJ_LOADER_IGNORE_MATERIAL_FILES
Flag to avoid loading material .mtl file for .obj files.
const c8 *const B3D_TEXTURE_PATH
Name of the parameter for changing the texture path of the built-in b3d loader.
const c8 *const DMF_FLIP_ALPHA_TEXTURES
Name of the parameter for choose to flip or not tga files.
const c8 *const DMF_IGNORE_MATERIALS_DIRS
Name of the parameter for preserving DMF textures dir structure with built-in DMF loader.
const c8 *const CSM_TEXTURE_PATH
Name of the parameter for changing the texture path of the built-in csm loader.
const c8 *const OBJ_LOADER_IGNORE_GROUPS
Flag to avoid loading group structures in .obj files.
const c8 *const DMF_ALPHA_CHANNEL_REF
Name of the parameter for setting reference value of alpha in transparent materials.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
char c8
8 bit character variable.
Definition irrTypes.h:31