5#ifndef __I_GUI_CONTEXT_MENU_H_INCLUDED__
6#define __I_GUI_CONTEXT_MENU_H_INCLUDED__
64 virtual u32 addItem(
const wchar_t* text,
s32 commandId=-1,
bool enabled=
true,
65 bool hasSubMenu=
false,
bool checked=
false,
bool autoChecking=
false) = 0;
82 bool hasSubMenu=
false,
bool checked=
false,
bool autoChecking=
false) = 0;
Axis aligned bounding box in 3d dimensional space.
Base class of all GUI elements.
GUI Environment. Used as factory and manager of all other GUI elements.
@ ECMC_HIDE
call setVisible(false)
@ ECMC_IGNORE
do nothing - menu stays open
@ ECMC_REMOVE
remove the gui element
@ EGUIET_CONTEXT_MENU
A context menu (IGUIContextMenu)
Everything in the Irrlicht Engine can be found in this namespace.
unsigned int u32
32 bit unsigned variable.
signed int s32
32 bit signed variable.