Irrlicht 3D Engine
 
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IVertexBuffer.h
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1// Copyright (C) 2008-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_VERTEX_BUFFER_H_INCLUDED__
6#define __I_VERTEX_BUFFER_H_INCLUDED__
7
8#include "IReferenceCounted.h"
9#include "irrArray.h"
10#include "S3DVertex.h"
11
12namespace irr
13{
14namespace scene
15{
16
17 class IVertexBuffer : public virtual IReferenceCounted
18 {
19 public:
20 virtual void* getData() =0;
21 virtual video::E_VERTEX_TYPE getType() const =0;
22 virtual void setType(video::E_VERTEX_TYPE vertexType) =0;
23 virtual u32 stride() const =0;
24 virtual u32 size() const =0;
25 virtual void push_back(const video::S3DVertex &element) =0;
26 virtual video::S3DVertex& operator [](const u32 index) const =0;
28 virtual void set_used(u32 usedNow) =0;
29 virtual void reallocate(u32 new_size) =0;
30 virtual u32 allocated_size() const =0;
32
35
37 virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0;
38
40 virtual void setDirty() =0;
41
43
44 virtual u32 getChangedID() const = 0;
45 };
46
47
48} // end namespace scene
49} // end namespace irr
50
51#endif
52
Base class of most objects of the Irrlicht Engine.
virtual video::E_VERTEX_TYPE getType() const =0
virtual void * getData()=0
virtual u32 size() const =0
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0
get the current hardware mapping hint
virtual u32 getChangedID() const =0
Get the currently used ID for identification of changes.
virtual video::S3DVertex & operator[](const u32 index) const =0
virtual void push_back(const video::S3DVertex &element)=0
virtual u32 stride() const =0
virtual void reallocate(u32 new_size)=0
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint)=0
set the hardware mapping hint, for driver
virtual u32 allocated_size() const =0
virtual void set_used(u32 usedNow)=0
virtual video::S3DVertex * pointer()=0
virtual void setDirty()=0
flags the meshbuffer as changed, reloads hardware buffers
virtual video::S3DVertex & getLast()=0
virtual void setType(video::E_VERTEX_TYPE vertexType)=0
E_VERTEX_TYPE
Enumeration for all vertex types there are.
Definition S3DVertex.h:19
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
unsigned int u32
32 bit unsigned variable.
Definition irrTypes.h:58
standard vertex used by the Irrlicht engine.
Definition S3DVertex.h:43