Irrlicht 3D Engine
 
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IMeshCache.h File Reference
#include "IReferenceCounted.h"
#include "path.h"

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Classes

class  irr::scene::IMeshCache
 The mesh cache stores already loaded meshes and provides an interface to them. More...
 

Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
namespace  irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...