Irrlicht 3D Engine
 
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position2d.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
6
8#ifndef __IRR_POSITION_H_INCLUDED__
9#define __IRR_POSITION_H_INCLUDED__
10
11#include "vector2d.h"
12
13namespace irr
14{
15namespace core
16{
17
18// Use typedefs where possible as they are more explicit...
19
22
25} // namespace core
26} // namespace irr
27
28// ...and use a #define to catch the rest, for (e.g.) position2d<f64>
29#define position2d vector2d
30
31#endif // __IRR_POSITION_H_INCLUDED__
32
Axis aligned bounding box in 3d dimensional space.
Definition aabbox3d.h:22
vector2d< s32 > position2di
Definition position2d.h:24
vector2d< f32 > position2df
Definition position2d.h:21
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13