Irrlicht 3D Engine
 
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IAnimatedMeshMD2.h File Reference
#include "IAnimatedMesh.h"

Go to the source code of this file.

Classes

class  irr::scene::IAnimatedMeshMD2
 Interface for using some special functions of MD2 meshes. More...
 

Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
namespace  irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 

Enumerations

enum  irr::scene::EMD2_ANIMATION_TYPE {
  irr::scene::EMAT_STAND = 0 , irr::scene::EMAT_RUN , irr::scene::EMAT_ATTACK , irr::scene::EMAT_PAIN_A ,
  irr::scene::EMAT_PAIN_B , irr::scene::EMAT_PAIN_C , irr::scene::EMAT_JUMP , irr::scene::EMAT_FLIP ,
  irr::scene::EMAT_SALUTE , irr::scene::EMAT_FALLBACK , irr::scene::EMAT_WAVE , irr::scene::EMAT_POINT ,
  irr::scene::EMAT_CROUCH_STAND , irr::scene::EMAT_CROUCH_WALK , irr::scene::EMAT_CROUCH_ATTACK , irr::scene::EMAT_CROUCH_PAIN ,
  irr::scene::EMAT_CROUCH_DEATH , irr::scene::EMAT_DEATH_FALLBACK , irr::scene::EMAT_DEATH_FALLFORWARD , irr::scene::EMAT_DEATH_FALLBACKSLOW ,
  irr::scene::EMAT_BOOM , irr::scene::EMAT_COUNT
}
 Types of standard md2 animations. More...