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Namespaces | |
namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
enum | irr::scene::E_PRIMITIVE_TYPE { irr::scene::EPT_POINTS =0 , irr::scene::EPT_LINE_STRIP , irr::scene::EPT_LINE_LOOP , irr::scene::EPT_LINES , irr::scene::EPT_TRIANGLE_STRIP , irr::scene::EPT_TRIANGLE_FAN , irr::scene::EPT_TRIANGLES , irr::scene::EPT_QUAD_STRIP , irr::scene::EPT_QUADS , irr::scene::EPT_POLYGON , irr::scene::EPT_POINT_SPRITES } |
Enumeration for all primitive types there are. More... | |