Irrlicht 3D Engine
 
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IParticleGravityAffector.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
6#define __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
7
8#include "IParticleAffector.h"
9
10namespace irr
11{
12namespace scene
13{
14
17{
18public:
19
21
22 virtual void setTimeForceLost( f32 timeForceLost ) = 0;
23
25 virtual void setGravity( const core::vector3df& gravity ) = 0;
26
28 virtual f32 getTimeForceLost() const = 0;
29
31 virtual const core::vector3df& getGravity() const = 0;
32
34 virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_GRAVITY; }
35};
36
37} // end namespace scene
38} // end namespace irr
39
40
41#endif // __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
42
A particle affector modifies particles.
A particle affector which applies gravity to particles.
virtual void setTimeForceLost(f32 timeForceLost)=0
Set the time in milliseconds when the gravity force is totally lost.
virtual E_PARTICLE_AFFECTOR_TYPE getType() const
Get emitter type.
virtual const core::vector3df & getGravity() const =0
Get the direction and force of gravity.
virtual f32 getTimeForceLost() const =0
Get the time in milliseconds when the gravity force is totally lost.
virtual void setGravity(const core::vector3df &gravity)=0
Set the direction and force of gravity in all 3 dimensions.
E_PARTICLE_AFFECTOR_TYPE
Types of built in particle affectors.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
float f32
32 bit floating point variable.
Definition irrTypes.h:104