Irrlicht 3D Engine
 
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IParticleRingEmitter.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_PARTICLE_RING_EMITTER_H_INCLUDED__
6#define __I_PARTICLE_RING_EMITTER_H_INCLUDED__
7
8#include "IParticleEmitter.h"
9
10namespace irr
11{
12namespace scene
13{
14
17{
18public:
19
21 virtual void setCenter( const core::vector3df& center ) = 0;
22
24 virtual void setRadius( f32 radius ) = 0;
25
27 virtual void setRingThickness( f32 ringThickness ) = 0;
28
30 virtual const core::vector3df& getCenter() const = 0;
31
33 virtual f32 getRadius() const = 0;
34
36 virtual f32 getRingThickness() const = 0;
37
39 virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_RING; }
40};
41
42} // end namespace scene
43} // end namespace irr
44
45
46#endif
47
A particle emitter for using with particle systems.
A particle emitter which emits particles along a ring shaped area.
virtual void setRadius(f32 radius)=0
Set the radius of the ring.
virtual void setRingThickness(f32 ringThickness)=0
Set the thickness of the ring.
virtual const core::vector3df & getCenter() const =0
Get the center of the ring.
virtual f32 getRingThickness() const =0
Get the thickness of the ring.
virtual void setCenter(const core::vector3df &center)=0
Set the center of the ring.
virtual E_PARTICLE_EMITTER_TYPE getType() const
Get emitter type.
virtual f32 getRadius() const =0
Get the radius of the ring.
E_PARTICLE_EMITTER_TYPE
Types of built in particle emitters.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
float f32
32 bit floating point variable.
Definition irrTypes.h:104