Irrlicht 3D Engine
 
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EDebugSceneTypes.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__
6#define __E_DEBUG_SCENE_TYPES_H_INCLUDED__
7
8namespace irr
9{
10namespace scene
11{
12
43
44
45} // end namespace scene
46} // end namespace irr
47
48
49#endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__
50
E_DEBUG_SCENE_TYPE
An enumeration for all types of debug data for built-in scene nodes (flags)
@ EDS_BBOX_BUFFERS
Show Bounding Boxes of all MeshBuffers.
@ EDS_BBOX
Show Bounding Boxes of SceneNode.
@ EDS_HALF_TRANSPARENCY
Temporary use transparency Material Type.
@ EDS_FULL
Show all debug infos.
@ EDS_OFF
No Debug Data ( Default )
@ EDS_NORMALS
Show Vertex Normals.
@ EDS_MESH_WIRE_OVERLAY
Overlays Mesh Wireframe.
@ EDS_BBOX_ALL
EDS_BBOX | EDS_BBOX_BUFFERS.
@ EDS_SKELETON
Shows Skeleton/Tags.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13