5#ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__
6#define __E_DEBUG_SCENE_TYPES_H_INCLUDED__
E_DEBUG_SCENE_TYPE
An enumeration for all types of debug data for built-in scene nodes (flags)
@ EDS_BBOX_BUFFERS
Show Bounding Boxes of all MeshBuffers.
@ EDS_BBOX
Show Bounding Boxes of SceneNode.
@ EDS_HALF_TRANSPARENCY
Temporary use transparency Material Type.
@ EDS_FULL
Show all debug infos.
@ EDS_OFF
No Debug Data ( Default )
@ EDS_NORMALS
Show Vertex Normals.
@ EDS_MESH_WIRE_OVERLAY
Overlays Mesh Wireframe.
@ EDS_BBOX_ALL
EDS_BBOX | EDS_BBOX_BUFFERS.
@ EDS_SKELETON
Shows Skeleton/Tags.
Everything in the Irrlicht Engine can be found in this namespace.