Irrlicht 3D Engine
 
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SParticle.h File Reference
#include "vector3d.h"
#include "dimension2d.h"
#include "SColor.h"

Go to the source code of this file.

Classes

struct  irr::scene::SParticle
 Struct for holding particle data. More...
 

Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
namespace  irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...