Irrlicht 3D Engine
 
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IRandomizer.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_RANDOMIZER_H_INCLUDED__
6#define __I_RANDOMIZER_H_INCLUDED__
7
8#include "IReferenceCounted.h"
9
10namespace irr
11{
12
14class IRandomizer : public virtual IReferenceCounted
15{
16public:
18
19 virtual void reset(s32 value=0x0f0f0f0f) =0;
20
22 virtual s32 rand() const =0;
23
25 virtual f32 frand() const =0;
26
28 virtual s32 randMax() const =0;
29};
30
31} // end namespace irr
32
33#endif
Interface for generating random numbers.
Definition IRandomizer.h:15
virtual s32 rand() const =0
generates a pseudo random number in the range 0..randMax()
virtual f32 frand() const =0
generates a pseudo random number in the range 0..1
virtual s32 randMax() const =0
get maxmimum number generated by rand()
virtual void reset(s32 value=0x0f0f0f0f)=0
resets the randomizer
Base class of most objects of the Irrlicht Engine.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
float f32
32 bit floating point variable.
Definition irrTypes.h:104
signed int s32
32 bit signed variable.
Definition irrTypes.h:66