4#ifndef __I_GUI_IMAGE_LIST_H_INCLUDED__
5#define __I_GUI_IMAGE_LIST_H_INCLUDED__
Base class of most objects of the Irrlicht Engine.
Axis aligned bounding box in 3d dimensional space.
virtual s32 getImageCount() const =0
virtual core::dimension2d< s32 > getImageSize() const =0
virtual ~IGUIImageList()
Destructor.
virtual void draw(s32 index, const core::position2d< s32 > &destPos, const core::rect< s32 > *clip=0)=0
Everything in the Irrlicht Engine can be found in this namespace.
signed int s32
32 bit signed variable.