Irrlicht 3D Engine
 
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IParticleAttractionAffector.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
6#define __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
7
8#include "IParticleAffector.h"
9
10namespace irr
11{
12namespace scene
13{
14
17{
18public:
19
21 virtual void setPoint( const core::vector3df& point ) = 0;
22
24 virtual void setAttract( bool attract ) = 0;
25
27 virtual void setAffectX( bool affect ) = 0;
28
30 virtual void setAffectY( bool affect ) = 0;
31
33 virtual void setAffectZ( bool affect ) = 0;
34
36 virtual const core::vector3df& getPoint() const = 0;
37
39 virtual bool getAttract() const = 0;
40
42 virtual bool getAffectX() const = 0;
43
45 virtual bool getAffectY() const = 0;
46
48 virtual bool getAffectZ() const = 0;
49
51 virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ATTRACT; }
52};
53
54} // end namespace scene
55} // end namespace irr
56
57
58#endif // __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
59
A particle affector modifies particles.
virtual void affect(u32 now, SParticle *particlearray, u32 count)=0
Affects an array of particles.
A particle affector which attracts or detracts particles.
virtual bool getAffectY() const =0
Get whether or not the particles Y position are affected.
virtual void setPoint(const core::vector3df &point)=0
Set the point that particles will attract to.
virtual E_PARTICLE_AFFECTOR_TYPE getType() const
Get emitter type.
virtual void setAffectZ(bool affect)=0
Set whether or not this will affect particles in the Z direction.
virtual bool getAffectZ() const =0
Get whether or not the particles Z position are affected.
virtual void setAttract(bool attract)=0
Set whether or not the particles are attracting or detracting.
virtual void setAffectY(bool affect)=0
Set whether or not this will affect particles in the Y direction.
virtual bool getAttract() const =0
Get whether or not the particles are attracting or detracting.
virtual bool getAffectX() const =0
Get whether or not the particles X position are affected.
virtual void setAffectX(bool affect)=0
Set whether or not this will affect particles in the X direction.
virtual const core::vector3df & getPoint() const =0
Get the point that particles are attracted to.
E_PARTICLE_AFFECTOR_TYPE
Types of built in particle affectors.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13