Irrlicht 3D Engine
 
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ITextSceneNode.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_TEXT_SCENE_NODE_H_INCLUDED__
6#define __I_TEXT_SCENE_NODE_H_INCLUDED__
7
8#include "ISceneNode.h"
9
10namespace irr
11{
12namespace scene
13{
14
17{
18public:
19
22 const core::vector3df& position = core::vector3df(0,0,0))
23 : ISceneNode(parent, mgr, id, position) {}
24
26 virtual void setText(const wchar_t* text) = 0;
27
29 virtual void setTextColor(video::SColor color) = 0;
30};
31
32} // end namespace scene
33} // end namespace irr
34
35
36#endif
37
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.
Scene node interface.
Definition ISceneNode.h:41
A scene node for displaying 2d text at a position in three dimensional space.
ITextSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0))
constructor
virtual void setText(const wchar_t *text)=0
sets the text string
virtual void setTextColor(video::SColor color)=0
sets the color of the text
Class representing a 32 bit ARGB color.
Definition SColor.h:202
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
signed int s32
32 bit signed variable.
Definition irrTypes.h:66