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| S3DVertex2TCoords () |
| default constructor
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| S3DVertex2TCoords (const core::vector3df &pos, const core::vector3df &normal, const SColor &color, const core::vector2d< f32 > &tcoords, const core::vector2d< f32 > &tcoords2) |
| constructor with all values
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| S3DVertex2TCoords (const core::vector3df &pos, const core::vector3df &normal, SColor color, const core::vector2d< f32 > &tcoords) |
| constructor with the same texture coords and normal
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| S3DVertex2TCoords (const core::vector3df &pos, SColor color, const core::vector2d< f32 > &tcoords, const core::vector2d< f32 > &tcoords2) |
| constructor with two different texture coords, but no normal
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| S3DVertex2TCoords (f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv) |
| constructor with the same texture coords and normal
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| S3DVertex2TCoords (f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2) |
| constructor with all values
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| S3DVertex2TCoords (f32 x, f32 y, f32 z, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2) |
| constructor with two different texture coords, but no normal
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| S3DVertex2TCoords (S3DVertex &o) |
| constructor from S3DVertex
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S3DVertex2TCoords | getInterpolated (const S3DVertex2TCoords &other, f32 d) |
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E_VERTEX_TYPE | getType () const |
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bool | operator!= (const S3DVertex2TCoords &other) const |
| Inequality operator.
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bool | operator< (const S3DVertex2TCoords &other) const |
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bool | operator== (const S3DVertex2TCoords &other) const |
| Equality operator.
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| S3DVertex () |
| default constructor
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| S3DVertex (const core::vector3df &pos, const core::vector3df &normal, SColor color, const core::vector2d< f32 > &tcoords) |
| constructor
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| S3DVertex (f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv) |
| constructor
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S3DVertex | getInterpolated (const S3DVertex &other, f32 d) |
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E_VERTEX_TYPE | getType () const |
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bool | operator!= (const S3DVertex &other) const |
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bool | operator< (const S3DVertex &other) const |
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bool | operator== (const S3DVertex &other) const |
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Vertex with two texture coordinates.
Usually used for geometry with lightmaps or other special materials.
Definition at line 109 of file S3DVertex.h.