5#ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
6#define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
Class which holds the geometry of an object.
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.
Scene node for rendering a shadow volume into a stencil buffer.
virtual void updateShadowVolumes()=0
Updates the shadow volumes for current light positions.
virtual void setShadowMesh(const IMesh *mesh)=0
Sets the mesh from which the shadow volume should be generated.
IShadowVolumeSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id)
constructor
Everything in the Irrlicht Engine can be found in this namespace.
signed int s32
32 bit signed variable.