5#ifndef __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
6#define __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
10struct IDirect3DDevice9;
12struct IDirect3DDevice8;
Everything in the Irrlicht Engine can be found in this namespace.
structure for holding data describing a driver and operating system specific data.
void * HRc
Permanent Rendering Context.
void * HWnd
Window handle.
struct irr::video::SExposedVideoData::@12::@16 OpenGLWin32
IDirect3D8 * D3D8
Pointer to the IDirect3D8 interface.
IDirect3D9 * D3D9
Pointer to the IDirect3D9 interface.
IDirect3DDevice9 * D3DDev9
Pointer to the IDirect3DDevice9 interface.
void * HDc
Private GDI Device Context.
IDirect3DDevice8 * D3DDev8
Pointer to the IDirect3DDevice8 interface.
SExposedVideoData(void *Window)
struct irr::video::SExposedVideoData::@12::@17 OpenGLLinux