Irrlicht 3D Engine
 
Loading...
Searching...
No Matches
EGUIAlignment.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __E_GUI_ALIGNMENT_H_INCLUDED__
6#define __E_GUI_ALIGNMENT_H_INCLUDED__
7
8namespace irr
9{
10namespace gui
11{
23
25const c8* const GUIAlignmentNames[] =
26{
27 "upperLeft",
28 "lowerRight",
29 "center",
30 "scale",
31 0
32};
33
34} // namespace gui
35} // namespace irr
36
37#endif // __E_GUI_ALIGNMENT_H_INCLUDED__
38
@ EGUIA_SCALE
Stretched to fit parent.
@ EGUIA_LOWERRIGHT
Aligned to parent's bottom or right side.
@ EGUIA_UPPERLEFT
Aligned to parent's top or left side (default)
@ EGUIA_CENTER
Aligned to the center of parent.
const c8 *const GUIAlignmentNames[]
Names for alignments.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
char c8
8 bit character variable.
Definition irrTypes.h:31