Irrlicht 3D Engine
 
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IMeshSceneNode.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_MESH_SCENE_NODE_H_INCLUDED__
6#define __I_MESH_SCENE_NODE_H_INCLUDED__
7
8#include "ISceneNode.h"
9
10namespace irr
11{
12namespace scene
13{
14
15class IShadowVolumeSceneNode;
16class IMesh;
17
18
21{
22public:
23
25
28 const core::vector3df& position = core::vector3df(0,0,0),
29 const core::vector3df& rotation = core::vector3df(0,0,0),
30 const core::vector3df& scale = core::vector3df(1,1,1))
31 : ISceneNode(parent, mgr, id, position, rotation, scale) {}
32
34
35 virtual void setMesh(IMesh* mesh) = 0;
36
38
39 virtual IMesh* getMesh(void) = 0;
40
42
60 s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f) = 0;
61
63
66 virtual void setReadOnlyMaterials(bool readonly) = 0;
67
69
71 virtual bool isReadOnlyMaterials() const = 0;
72};
73
74} // end namespace scene
75} // end namespace irr
76
77
78#endif
79
Class which holds the geometry of an object.
Definition IMesh.h:24
A scene node displaying a static mesh.
virtual bool isReadOnlyMaterials() const =0
Check if the scene node should not copy the materials of the mesh but use them in a read only style.
virtual void setReadOnlyMaterials(bool readonly)=0
Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
IMeshSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1, 1, 1))
Constructor.
virtual IMesh * getMesh(void)=0
Get the currently defined mesh for display.
virtual void setMesh(IMesh *mesh)=0
Sets a new mesh to display.
virtual IShadowVolumeSceneNode * addShadowVolumeSceneNode(const IMesh *shadowMesh=0, s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f)=0
Creates shadow volume scene node as child of this node.
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.
Scene node interface.
Definition ISceneNode.h:41
Scene node for rendering a shadow volume into a stencil buffer.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
float f32
32 bit floating point variable.
Definition irrTypes.h:104
signed int s32
32 bit signed variable.
Definition irrTypes.h:66