5#ifndef __E_DEVICE_TYPES_H_INCLUDED__
6#define __E_DEVICE_TYPES_H_INCLUDED__
Everything in the Irrlicht Engine can be found in this namespace.
E_DEVICE_TYPE
An enum for the different device types supported by the Irrlicht Engine.
@ EIDT_OSX
A device native to Mac OSX.
@ EIDT_WIN32
A device native to Microsoft Windows.
@ EIDT_CONSOLE
A simple text only device supported by all platforms.
@ EIDT_FRAMEBUFFER
A device for raw framebuffer access.
@ EIDT_WINCE
A device native to Windows CE devices.
@ EIDT_X11
A device native to Unix style operating systems.
@ EIDT_SDL
A device which uses Simple DirectMedia Layer.
@ EIDT_BEST
This selection allows Irrlicht to choose the best device from the ones available.