5#ifndef __I_GUI_LIST_BOX_H_INCLUDED__
6#define __I_GUI_LIST_BOX_H_INCLUDED__
Axis aligned bounding box in 3d dimensional space.
Base class of all GUI elements.
virtual void draw()
Draws the element and its children.
GUI Environment. Used as factory and manager of all other GUI elements.
Default list box GUI element.
virtual const wchar_t * getListItem(u32 id) const =0
returns string of a list item. the may id be a value from 0 to itemCount-1
virtual s32 insertItem(u32 index, const wchar_t *text, s32 icon)=0
Insert the item at the given index.
virtual u32 addItem(const wchar_t *text)=0
adds an list item, returns id of item
virtual u32 addItem(const wchar_t *text, s32 icon)=0
adds an list item with an icon
virtual s32 getSelected() const =0
returns id of selected item. returns -1 if no item is selected.
virtual void setAutoScrollEnabled(bool scroll)=0
set whether the listbox should scroll to newly selected items
virtual video::SColor getItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const =0
return the overwrite color at given item index.
virtual void setItem(u32 index, const wchar_t *text, s32 icon)=0
set the item at the given index
virtual void removeItem(u32 index)=0
Removes an item from the list.
IGUIListBox(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle)
constructor
virtual bool hasItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const =0
has the item at index its color overwritten?
virtual void setItemHeight(s32 height)=0
set global itemHeight
virtual void setItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType, video::SColor color)=0
set all item colors of specified type at given index to color
virtual s32 getItemAt(s32 xpos, s32 ypos) const =0
get the the id of the item at the given absolute coordinates
virtual s32 getIcon(u32 index) const =0
Returns the icon of an item.
virtual u32 getItemCount() const =0
returns amount of list items
virtual void clearItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType)=0
clear item color at index for given colortype
virtual void setSelected(const wchar_t *item)=0
sets the selected item. Set this to 0 if no item should be selected
virtual void clear()=0
clears the list, deletes all items in the listbox
virtual void setSelected(s32 index)=0
sets the selected item. Set this to -1 if no item should be selected
virtual void clearItemOverrideColor(u32 index)=0
clear all item colors at index
virtual void swapItems(u32 index1, u32 index2)=0
Swap the items at the given indices.
virtual void setSpriteBank(IGUISpriteBank *bank)=0
Sets the sprite bank which should be used to draw list icons.
virtual void setDrawBackground(bool draw)=0
Sets whether to draw the background.
virtual void setItemOverrideColor(u32 index, video::SColor color)=0
set all item colors at given index to color
virtual video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const =0
return the default color which is used for the given colorType
virtual bool isAutoScrollEnabled() const =0
returns true if automatic scrolling is enabled, false if not.
Class representing a 32 bit ARGB color.
EGUI_LISTBOX_COLOR
Enumeration for listbox colors.
@ EGUI_LBC_TEXT
Color of text.
@ EGUI_LBC_COUNT
Not used, just counts the number of available colors.
@ EGUI_LBC_TEXT_HIGHLIGHT
Color of selected text.
@ EGUI_LBC_ICON
Color of icon.
@ EGUI_LBC_ICON_HIGHLIGHT
Color of selected icon.
@ EGUIET_LIST_BOX
A list box (IGUIListBox)
Everything in the Irrlicht Engine can be found in this namespace.
unsigned int u32
32 bit unsigned variable.
signed int s32
32 bit signed variable.