#include "IAnimatedMesh.h"
#include "IQ3Shader.h"
#include "quaternion.h"
#include "irrpack.h"
#include "irrunpack.h"
Go to the source code of this file.
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namespace | irr |
| Everything in the Irrlicht Engine can be found in this namespace.
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namespace | irr::scene |
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
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enum | irr::scene::EMD3_ANIMATION_TYPE {
irr::scene::EMD3_BOTH_DEATH_1 = 0
, irr::scene::EMD3_BOTH_DEAD_1
, irr::scene::EMD3_BOTH_DEATH_2
, irr::scene::EMD3_BOTH_DEAD_2
,
irr::scene::EMD3_BOTH_DEATH_3
, irr::scene::EMD3_BOTH_DEAD_3
, irr::scene::EMD3_TORSO_GESTURE
, irr::scene::EMD3_TORSO_ATTACK_1
,
irr::scene::EMD3_TORSO_ATTACK_2
, irr::scene::EMD3_TORSO_DROP
, irr::scene::EMD3_TORSO_RAISE
, irr::scene::EMD3_TORSO_STAND_1
,
irr::scene::EMD3_TORSO_STAND_2
, irr::scene::EMD3_LEGS_WALK_CROUCH
, irr::scene::EMD3_LEGS_WALK
, irr::scene::EMD3_LEGS_RUN
,
irr::scene::EMD3_LEGS_BACK
, irr::scene::EMD3_LEGS_SWIM
, irr::scene::EMD3_LEGS_JUMP_1
, irr::scene::EMD3_LEGS_LAND_1
,
irr::scene::EMD3_LEGS_JUMP_2
, irr::scene::EMD3_LEGS_LAND_2
, irr::scene::EMD3_LEGS_IDLE
, irr::scene::EMD3_LEGS_IDLE_CROUCH
,
irr::scene::EMD3_LEGS_TURN
, irr::scene::EMD3_ANIMATION_COUNT
} |
| Animation list. More...
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enum | irr::scene::eMD3Models {
irr::scene::EMD3_HEAD = 0
, irr::scene::EMD3_UPPER
, irr::scene::EMD3_LOWER
, irr::scene::EMD3_WEAPON
,
irr::scene::EMD3_NUMMODELS
} |
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