Irrlicht 3D Engine
 
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IGUIToolbar.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_GUI_TOOL_BAR_H_INCLUDED__
6#define __I_GUI_TOOL_BAR_H_INCLUDED__
7
8#include "IGUIElement.h"
9
10namespace irr
11{
12namespace video
13{
14 class ITexture;
15} // end namespace video
16namespace gui
17{
18 class IGUIButton;
19
21 class IGUIToolBar : public IGUIElement
22 {
23 public:
24
26 IGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
27 : IGUIElement(EGUIET_TOOL_BAR, environment, parent, id, rectangle) {}
28
30 virtual IGUIButton* addButton(s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext=0,
31 video::ITexture* img=0, video::ITexture* pressedimg=0,
32 bool isPushButton=false, bool useAlphaChannel=false) = 0;
33 };
34
35
36} // end namespace gui
37} // end namespace irr
38
39#endif
40
Axis aligned bounding box in 3d dimensional space.
Definition aabbox3d.h:22
GUI Button interface.
Definition IGUIButton.h:59
Base class of all GUI elements.
Definition IGUIElement.h:26
GUI Environment. Used as factory and manager of all other GUI elements.
Stays at the top of its parent like the menu bar and contains tool buttons.
Definition IGUIToolbar.h:22
virtual IGUIButton * addButton(s32 id=-1, const wchar_t *text=0, const wchar_t *tooltiptext=0, video::ITexture *img=0, video::ITexture *pressedimg=0, bool isPushButton=false, bool useAlphaChannel=false)=0
Adds a button to the tool bar.
IGUIToolBar(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle)
constructor
Definition IGUIToolbar.h:26
Interface of a Video Driver dependent Texture.
Definition ITexture.h:99
@ EGUIET_TOOL_BAR
A tool bar (IGUIToolBar)
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
signed int s32
32 bit signed variable.
Definition irrTypes.h:66