5#ifndef __S_KEY_MAP_H_INCLUDED__
6#define __S_KEY_MAP_H_INCLUDED__
Everything in the Irrlicht Engine can be found in this namespace.
EKEY_ACTION
enumeration for key actions. Used for example in the FPS Camera.
@ EKA_FORCE_32BIT
This value is not used. It only forces this enumeration to compile in 32 bit.
Struct storing which key belongs to which action.
SKeyMap(EKEY_ACTION action, EKEY_CODE keyCode)