Irrlicht 3D Engine
 
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EShaderTypes.h File Reference
#include "irrTypes.h"

Go to the source code of this file.

Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
namespace  irr::video
 The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
 

Enumerations

enum  irr::video::E_GEOMETRY_SHADER_TYPE { irr::video::EGST_GS_4_0 = 0 , irr::video::EGST_COUNT }
 Enum for supported geometry shader types. More...
 
enum  irr::video::E_PIXEL_SHADER_TYPE {
  irr::video::EPST_PS_1_1 = 0 , irr::video::EPST_PS_1_2 , irr::video::EPST_PS_1_3 , irr::video::EPST_PS_1_4 ,
  irr::video::EPST_PS_2_0 , irr::video::EPST_PS_2_a , irr::video::EPST_PS_2_b , irr::video::EPST_PS_3_0 ,
  irr::video::EPST_PS_4_0 , irr::video::EPST_PS_4_1 , irr::video::EPST_PS_5_0 , irr::video::EPST_COUNT
}
 Compile target enumeration for the addHighLevelShaderMaterial() method. More...
 
enum  irr::video::E_VERTEX_SHADER_TYPE {
  irr::video::EVST_VS_1_1 = 0 , irr::video::EVST_VS_2_0 , irr::video::EVST_VS_2_a , irr::video::EVST_VS_3_0 ,
  irr::video::EVST_VS_4_0 , irr::video::EVST_VS_4_1 , irr::video::EVST_VS_5_0 , irr::video::EVST_COUNT
}
 Compile target enumeration for the addHighLevelShaderMaterial() method. More...
 

Variables

const c8 *const irr::video::GEOMETRY_SHADER_TYPE_NAMES []
 String names for supported geometry shader types.
 
const c8 *const irr::video::PIXEL_SHADER_TYPE_NAMES []
 Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE entry.
 
const c8 *const irr::video::VERTEX_SHADER_TYPE_NAMES []
 Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE entry.