Irrlicht 3D Engine
 
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EMaterialTypes.h File Reference

Go to the source code of this file.

Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
namespace  irr::video
 The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
 

Enumerations

enum  irr::video::E_MATERIAL_TYPE {
  irr::video::EMT_SOLID = 0 , irr::video::EMT_SOLID_2_LAYER , irr::video::EMT_LIGHTMAP , irr::video::EMT_LIGHTMAP_ADD ,
  irr::video::EMT_LIGHTMAP_M2 , irr::video::EMT_LIGHTMAP_M4 , irr::video::EMT_LIGHTMAP_LIGHTING , irr::video::EMT_LIGHTMAP_LIGHTING_M2 ,
  irr::video::EMT_LIGHTMAP_LIGHTING_M4 , irr::video::EMT_DETAIL_MAP , irr::video::EMT_SPHERE_MAP , irr::video::EMT_REFLECTION_2_LAYER ,
  irr::video::EMT_TRANSPARENT_ADD_COLOR , irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL , irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF , irr::video::EMT_TRANSPARENT_VERTEX_ALPHA ,
  irr::video::EMT_TRANSPARENT_REFLECTION_2_LAYER , irr::video::EMT_NORMAL_MAP_SOLID , irr::video::EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR , irr::video::EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA ,
  irr::video::EMT_PARALLAX_MAP_SOLID , irr::video::EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR , irr::video::EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA , irr::video::EMT_ONETEXTURE_BLEND ,
  irr::video::EMT_FORCE_32BIT = 0x7fffffff
}
 Abstracted and easy to use fixed function/programmable pipeline material modes. More...
 

Variables

const char *const irr::video::sBuiltInMaterialTypeNames []
 Array holding the built in material type names.