5#ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
6#define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
@ EBT_VERTEX_AND_INDEX
Change both vertex and index mapping to the same value.
@ EBT_INDEX
Change the index mapping.
@ EBT_VERTEX
Change the vertex mapping.
@ EBT_NONE
Does not change anything.
@ EHM_STATIC
Rarely changed, usually stored completely on the hardware.
@ EHM_NEVER
Don't store on the hardware.
@ EHM_STREAM
Always changed, cache optimizing on the GPU.
@ EHM_DYNAMIC
Sometimes changed, driver optimized placement.
Everything in the Irrlicht Engine can be found in this namespace.