Irrlicht 3D Engine
 
Loading...
Searching...
No Matches
ISceneNodeAnimatorCameraMaya.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
6#define __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
7
9
10namespace irr
11{
12
13namespace scene
14{
15
17
26 {
27 public:
28
30 virtual f32 getMoveSpeed() const = 0;
31
33 virtual void setMoveSpeed(f32 moveSpeed) = 0;
34
36 virtual f32 getRotateSpeed() const = 0;
37
39 virtual void setRotateSpeed(f32 rotateSpeed) = 0;
40
42 virtual f32 getZoomSpeed() const = 0;
43
45 virtual void setZoomSpeed(f32 zoomSpeed) = 0;
46
48 virtual f32 getDistance() const = 0;
49
51 virtual void setDistance(f32 distance) = 0;
52 };
53
54} // end namespace scene
55} // end namespace irr
56
57#endif
58
Special scene node animator for Maya-style cameras.
virtual void setZoomSpeed(f32 zoomSpeed)=0
Set the zoom speed.
virtual f32 getMoveSpeed() const =0
Returns the speed of movement.
virtual void setMoveSpeed(f32 moveSpeed)=0
Sets the speed of movement.
virtual f32 getZoomSpeed() const =0
Returns the zoom speed.
virtual f32 getDistance() const =0
Returns the current distance, i.e. orbit radius.
virtual void setRotateSpeed(f32 rotateSpeed)=0
Set the rotation speed.
virtual void setDistance(f32 distance)=0
Set the distance.
virtual f32 getRotateSpeed() const =0
Returns the rotation speed.
Animates a scene node. Can animate position, rotation, material, and so on.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
float f32
32 bit floating point variable.
Definition irrTypes.h:104