Irrlicht 3D Engine
 
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ISceneNodeAnimatorCameraFPS.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
6#define __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
7
9#include "IEventReceiver.h"
10#include "irrArray.h"
11
12namespace irr
13{
14 struct SKeyMap;
15
16namespace scene
17{
18
20
24 {
25 public:
26
28 virtual f32 getMoveSpeed() const = 0;
29
31 virtual void setMoveSpeed(f32 moveSpeed) = 0;
32
34
37 virtual f32 getRotateSpeed() const = 0;
38
40 virtual void setRotateSpeed(f32 rotateSpeed) = 0;
41
43
45 virtual void setKeyMap(SKeyMap *map, u32 count) = 0;
46
49 virtual void setKeyMap(const core::array<SKeyMap>& keymap) = 0;
50
52 virtual const core::array<SKeyMap>& getKeyMap() const = 0;
53
55
58 virtual void setVerticalMovement(bool allow) = 0;
59
61
63 virtual void setInvertMouse(bool invert) = 0;
64 };
65} // end namespace scene
66} // end namespace irr
67
68#endif
69
Axis aligned bounding box in 3d dimensional space.
Definition aabbox3d.h:22
Special scene node animator for FPS cameras.
virtual void setMoveSpeed(f32 moveSpeed)=0
Sets the speed of movement in units per millisecond.
virtual void setKeyMap(SKeyMap *map, u32 count)=0
Sets the keyboard mapping for this animator (old style)
virtual void setVerticalMovement(bool allow)=0
Sets whether vertical movement should be allowed.
virtual const core::array< SKeyMap > & getKeyMap() const =0
Gets the keyboard mapping for this animator.
virtual void setKeyMap(const core::array< SKeyMap > &keymap)=0
virtual void setRotateSpeed(f32 rotateSpeed)=0
Set the rotation speed in degrees.
virtual f32 getRotateSpeed() const =0
Returns the rotation speed in degrees.
virtual void setInvertMouse(bool invert)=0
Sets whether the Y axis of the mouse should be inverted.
virtual f32 getMoveSpeed() const =0
Returns the speed of movement in units per millisecond.
Animates a scene node. Can animate position, rotation, material, and so on.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
float f32
32 bit floating point variable.
Definition irrTypes.h:104
unsigned int u32
32 bit unsigned variable.
Definition irrTypes.h:58
Struct storing which key belongs to which action.
Definition SKeyMap.h:30