5#ifndef __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
6#define __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
14 class IMaterialRendererServices;
Base class of most objects of the Irrlicht Engine.
Interface providing some methods for changing advanced, internal states of a IVideoDriver.
Interface making it possible to set constants for gpu programs every frame.
virtual void OnSetMaterial(const SMaterial &material)
Called to let the callBack know the used material (optional method)
virtual void OnSetConstants(IMaterialRendererServices *services, s32 userData)=0
Called by the engine when the vertex and/or pixel shader constants for an material renderer should be...
Struct for holding parameters for a material renderer.
Everything in the Irrlicht Engine can be found in this namespace.
signed int s32
32 bit signed variable.