5#ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__
6#define __E_SCENE_NODE_TYPES_H_INCLUDED__
#define MAKE_IRR_ID(c0, c1, c2, c3)
ignore VC8 warning deprecated
ESCENE_NODE_TYPE
An enumeration for all types of built-in scene nodes.
@ ESNT_ANIMATED_MESH
Animated Mesh Scene Node.
@ ESNT_UNKNOWN
Unknown scene node.
@ ESNT_CAMERA_MAYA
Maya Camera Scene Node.
@ ESNT_CAMERA
Camera Scene Node.
@ ESNT_SCENE_MANAGER
of type CSceneManager (note that ISceneManager is not(!) an ISceneNode)
@ ESNT_DUMMY_TRANSFORMATION
Dummy Transformation Scene Node.
@ ESNT_OCTREE
Octree Scene Node.
@ ESNT_Q3SHADER_SCENE_NODE
Quake3 Shader Scene Node.
@ ESNT_MESH
Mesh Scene Node.
@ ESNT_SHADOW_VOLUME
Shadow Volume Scene Node.
@ ESNT_CUBE
simple cube scene node
@ ESNT_SPHERE
Sphere scene node.
@ ESNT_VOLUME_LIGHT
Volume Light Scene Node.
@ ESNT_TEXT
Text Scene Node.
@ ESNT_TERRAIN
Terrain Scene Node.
@ ESNT_LIGHT
Light Scene Node.
@ ESNT_WATER_SURFACE
Water Surface Scene Node.
@ ESNT_BILLBOARD
Billboard Scene Node.
@ ESNT_EMPTY
Empty Scene Node.
@ ESNT_SKY_DOME
Sky Dome Scene Node.
@ ESNT_MD3_SCENE_NODE
Quake3 Model Scene Node ( has tag to link to )
@ ESNT_ANY
Will match with any scene node when checking types.
@ ESNT_PARTICLE_SYSTEM
Particle System Scene Node.
@ ESNT_SKY_BOX
Sky Box Scene Node.
@ ESNT_CAMERA_FPS
First Person Shooter Camera.
Everything in the Irrlicht Engine can be found in this namespace.