Irrlicht 3D Engine
 
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IParticleFadeOutAffector.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
6#define __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
7
8#include "IParticleAffector.h"
9
10namespace irr
11{
12namespace scene
13{
14
17{
18public:
19
21 virtual void setTargetColor( const video::SColor& targetColor ) = 0;
22
24 virtual void setFadeOutTime( u32 fadeOutTime ) = 0;
25
27 virtual const video::SColor& getTargetColor() const = 0;
28
30 virtual u32 getFadeOutTime() const = 0;
31
34};
35
36} // end namespace scene
37} // end namespace irr
38
39
40#endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
41
A particle affector modifies particles.
A particle affector which fades out the particles.
virtual u32 getFadeOutTime() const =0
Gets the time in milliseconds it takes for each particle to fade out.
virtual void setTargetColor(const video::SColor &targetColor)=0
Sets the targetColor, i.e. the color the particles will interpolate to over time.
virtual void setFadeOutTime(u32 fadeOutTime)=0
Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms)
virtual E_PARTICLE_AFFECTOR_TYPE getType() const
Get emitter type.
virtual const video::SColor & getTargetColor() const =0
Gets the targetColor, i.e. the color the particles will interpolate to over time.
Class representing a 32 bit ARGB color.
Definition SColor.h:202
E_PARTICLE_AFFECTOR_TYPE
Types of built in particle affectors.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
unsigned int u32
32 bit unsigned variable.
Definition irrTypes.h:58