Irrlicht 3D Engine
 
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IGPUProgrammingServices.h File Reference
#include "EShaderTypes.h"
#include "EMaterialTypes.h"
#include "EPrimitiveTypes.h"
#include "path.h"

Go to the source code of this file.

Classes

class  irr::video::IGPUProgrammingServices
 Interface making it possible to create and use programs running on the GPU. More...
 

Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
namespace  irr::io
 This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
 
namespace  irr::video
 The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
 

Enumerations

enum  irr::video::E_GPU_SHADING_LANGUAGE { irr::video::EGSL_DEFAULT = 0 , irr::video::EGSL_CG }
 Enumeration for different types of shading languages. More...