Irrlicht 3D Engine
 
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IMetaTriangleSelector.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_META_TRIANGLE_SELECTOR_H_INCLUDED__
6#define __I_META_TRIANGLE_SELECTOR_H_INCLUDED__
7
8#include "ITriangleSelector.h"
9
10namespace irr
11{
12namespace scene
13{
14
16
21{
22public:
23
25
26 virtual void addTriangleSelector(ITriangleSelector* toAdd) = 0;
27
29
32 virtual bool removeTriangleSelector(ITriangleSelector* toRemove) = 0;
33
35 virtual void removeAllTriangleSelectors() = 0;
36};
37
38} // end namespace scene
39} // end namespace irr
40
41
42#endif
43
Interface for making multiple triangle selectors work as one big selector.
virtual void removeAllTriangleSelectors()=0
Removes all triangle selectors from the collection.
virtual bool removeTriangleSelector(ITriangleSelector *toRemove)=0
Removes a specific triangle selector from the collection.
virtual void addTriangleSelector(ITriangleSelector *toAdd)=0
Adds a triangle selector to the collection of triangle selectors.
Interface to return triangles with specific properties.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13