Irrlicht 3D Engine
 
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IQ3LevelMesh.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_Q3_LEVEL_MESH_H_INCLUDED__
6#define __I_Q3_LEVEL_MESH_H_INCLUDED__
7
8#include "IAnimatedMesh.h"
9#include "IQ3Shader.h"
10
11namespace irr
12{
13namespace scene
14{
16
18 {
19 public:
20
22
24 virtual const quake3::IShader* getShader( const c8* filename, bool fileNameIsValid=true ) = 0;
25
27 virtual const quake3::IShader* getShader(u32 index) const = 0;
28
31
33
36 virtual IMesh* getBrushEntityMesh(s32 num) const = 0;
37
39 virtual IMesh* getBrushEntityMesh(quake3::IEntity &ent) const = 0;
40 };
41
42} // end namespace scene
43} // end namespace irr
44
45#endif
46
Axis aligned bounding box in 3d dimensional space.
Definition aabbox3d.h:22
Interface for an animated mesh.
Class which holds the geometry of an object.
Definition IMesh.h:24
Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file.
virtual IMesh * getBrushEntityMesh(quake3::IEntity &ent) const =0
returns the requested brush entity
virtual IMesh * getBrushEntityMesh(s32 num) const =0
returns the requested brush entity
virtual const quake3::IShader * getShader(u32 index) const =0
returns a already loaded Shader
virtual const quake3::IShader * getShader(const c8 *filename, bool fileNameIsValid=true)=0
loads the shader definition from file
virtual quake3::tQ3EntityList & getEntityList()=0
get's an interface to the entities
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
unsigned int u32
32 bit unsigned variable.
Definition irrTypes.h:58
char c8
8 bit character variable.
Definition irrTypes.h:31
signed int s32
32 bit signed variable.
Definition irrTypes.h:66
A Parsed Shader Holding Variables ordered in Groups.
Definition IQ3Shader.h:639