Irrlicht 3D Engine
 
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ECullingTypes.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __E_CULLING_TYPES_H_INCLUDED__
6#define __E_CULLING_TYPES_H_INCLUDED__
7
8#include "irrTypes.h"
9
10namespace irr
11{
12namespace scene
13{
14
24
26 const c8* const AutomaticCullingNames[] =
27 {
28 "false",
29 "box", // camera box against node box
30 "frustum_box", // camera frustum against node box
31 "frustum_sphere", // camera frustum against node sphere
32 "occ_query", // occlusion query
33 0
34 };
35
36} // end namespace scene
37} // end namespace irr
38
39
40#endif // __E_CULLING_TYPES_H_INCLUDED__
41
E_CULLING_TYPE
An enumeration for all types of automatic culling for built-in scene nodes.
const c8 *const AutomaticCullingNames[]
Names for culling type.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
char c8
8 bit character variable.
Definition irrTypes.h:31