#include "rect.h"
#include "SColor.h"
#include "ITexture.h"
#include "irrArray.h"
#include "matrix4.h"
#include "plane3d.h"
#include "dimension2d.h"
#include "position2d.h"
#include "SMaterial.h"
#include "IMeshBuffer.h"
#include "triangle3d.h"
#include "EDriverTypes.h"
#include "EDriverFeatures.h"
#include "SExposedVideoData.h"
Go to the source code of this file.
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namespace | irr |
| Everything in the Irrlicht Engine can be found in this namespace.
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namespace | irr::io |
| This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
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namespace | irr::scene |
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
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namespace | irr::video |
| The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
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enum | irr::video::E_FOG_TYPE { irr::video::EFT_FOG_EXP =0
, irr::video::EFT_FOG_LINEAR
, irr::video::EFT_FOG_EXP2
} |
| Enum for the types of fog distributions to choose from. More...
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enum | irr::video::E_LOST_RESOURCE { irr::video::ELR_DEVICE = 1
, irr::video::ELR_TEXTURES = 2
, irr::video::ELR_RTTS = 4
, irr::video::ELR_HW_BUFFERS = 8
} |
| enumeration for signaling resources which were lost after the last render cycle More...
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enum | irr::video::E_RENDER_TARGET {
irr::video::ERT_FRAME_BUFFER =0
, irr::video::ERT_RENDER_TEXTURE
, irr::video::ERT_MULTI_RENDER_TEXTURES
, irr::video::ERT_STEREO_LEFT_BUFFER
,
irr::video::ERT_STEREO_RIGHT_BUFFER
, irr::video::ERT_STEREO_BOTH_BUFFERS
, irr::video::ERT_AUX_BUFFER0
, irr::video::ERT_AUX_BUFFER1
,
irr::video::ERT_AUX_BUFFER2
, irr::video::ERT_AUX_BUFFER3
, irr::video::ERT_AUX_BUFFER4
} |
| Special render targets, which usually map to dedicated hardware. More...
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enum | irr::video::E_TRANSFORMATION_STATE {
irr::video::ETS_VIEW = 0
, irr::video::ETS_WORLD
, irr::video::ETS_PROJECTION
, irr::video::ETS_TEXTURE_0
,
irr::video::ETS_TEXTURE_1
, irr::video::ETS_TEXTURE_2
, irr::video::ETS_TEXTURE_3
, irr::video::ETS_COUNT
} |
| enumeration for geometry transformation states More...
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