Irrlicht 3D Engine
 
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EDeviceTypes.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __E_DEVICE_TYPES_H_INCLUDED__
6#define __E_DEVICE_TYPES_H_INCLUDED__
7
8namespace irr
9{
10
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57} // end namespace irr
58
59#endif // __E_DEVICE_TYPES_H_INCLUDED__
60
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
E_DEVICE_TYPE
An enum for the different device types supported by the Irrlicht Engine.
@ EIDT_OSX
A device native to Mac OSX.
@ EIDT_WIN32
A device native to Microsoft Windows.
@ EIDT_CONSOLE
A simple text only device supported by all platforms.
@ EIDT_FRAMEBUFFER
A device for raw framebuffer access.
@ EIDT_WINCE
A device native to Windows CE devices.
@ EIDT_X11
A device native to Unix style operating systems.
@ EIDT_SDL
A device which uses Simple DirectMedia Layer.
@ EIDT_BEST
This selection allows Irrlicht to choose the best device from the ones available.