Irrlicht 3D Engine
 
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ILightSceneNode.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_LIGHT_SCENE_NODE_H_INCLUDED__
6#define __I_LIGHT_SCENE_NODE_H_INCLUDED__
7
8#include "ISceneNode.h"
9#include "SLight.h"
10
11namespace irr
12{
13namespace scene
14{
15
17
23{
24public:
25
28 const core::vector3df& position = core::vector3df(0,0,0))
29 : ISceneNode(parent, mgr, id, position) {}
30
32
33 virtual void setLightData(const video::SLight& light) = 0;
34
36
37 virtual const video::SLight& getLightData() const = 0;
38
40
42
44
47 virtual void setVisible(bool isVisible) = 0;
48
50
55 virtual void setRadius(f32 radius) = 0;
56
58
59 virtual f32 getRadius() const = 0;
60
62
63 virtual void setLightType(video::E_LIGHT_TYPE type) = 0;
64
66
67 virtual video::E_LIGHT_TYPE getLightType() const = 0;
68
70
74 virtual void enableCastShadow(bool shadow=true) = 0;
75
77
78 virtual bool getCastShadow() const = 0;
79};
80
81} // end namespace scene
82} // end namespace irr
83
84
85#endif
86
Scene node which is a dynamic light.
virtual void enableCastShadow(bool shadow=true)=0
Sets whether this light casts shadows.
virtual void setLightType(video::E_LIGHT_TYPE type)=0
Sets the light type.
virtual void setVisible(bool isVisible)=0
Sets if the node should be visible or not.
virtual video::E_LIGHT_TYPE getLightType() const =0
Gets the light type.
virtual f32 getRadius() const =0
Gets the light's radius of influence.
virtual bool getCastShadow() const =0
Check whether this light casts shadows.
virtual void setRadius(f32 radius)=0
Sets the light's radius of influence.
virtual const video::SLight & getLightData() const =0
Gets the light data associated with this ILightSceneNode.
ILightSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0))
constructor
virtual void setLightData(const video::SLight &light)=0
Sets the light data associated with this ILightSceneNode.
virtual video::SLight & getLightData()=0
Gets the light data associated with this ILightSceneNode.
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.
Scene node interface.
Definition ISceneNode.h:41
virtual bool isVisible() const
Returns whether the node should be visible (if all of its parents are visible).
Definition ISceneNode.h:226
E_LIGHT_TYPE
Enumeration for different types of lights.
Definition SLight.h:17
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
float f32
32 bit floating point variable.
Definition irrTypes.h:104
signed int s32
32 bit signed variable.
Definition irrTypes.h:66
structure for holding data describing a dynamic point light.
Definition SLight.h:42