Irrlicht 3D Engine
 
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ESceneNodeTypes.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__
6#define __E_SCENE_NODE_TYPES_H_INCLUDED__
7
8#include "irrTypes.h"
9
10namespace irr
11{
12namespace scene
13{
14
16
20 {
22 ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g'),
23
25 ESNT_CUBE = MAKE_IRR_ID('c','u','b','e'),
26
28 ESNT_SPHERE = MAKE_IRR_ID('s','p','h','r'),
29
31 ESNT_TEXT = MAKE_IRR_ID('t','e','x','t'),
32
34 ESNT_WATER_SURFACE = MAKE_IRR_ID('w','a','t','r'),
35
37 ESNT_TERRAIN = MAKE_IRR_ID('t','e','r','r'),
38
40 ESNT_SKY_BOX = MAKE_IRR_ID('s','k','y','_'),
41
43 ESNT_SKY_DOME = MAKE_IRR_ID('s','k','y','d'),
44
46 ESNT_SHADOW_VOLUME = MAKE_IRR_ID('s','h','d','w'),
47
49 ESNT_OCTREE = MAKE_IRR_ID('o','c','t','r'),
50
52 ESNT_MESH = MAKE_IRR_ID('m','e','s','h'),
53
55 ESNT_LIGHT = MAKE_IRR_ID('l','g','h','t'),
56
58 ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'),
59
62
64 ESNT_CAMERA = MAKE_IRR_ID('c','a','m','_'),
65
67 ESNT_BILLBOARD = MAKE_IRR_ID('b','i','l','l'),
68
70 ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h'),
71
74
77
79 ESNT_MD3_SCENE_NODE = MAKE_IRR_ID('m','d','3','_'),
80
82 ESNT_VOLUME_LIGHT = MAKE_IRR_ID('v','o','l','l'),
83
85
86 ESNT_CAMERA_MAYA = MAKE_IRR_ID('c','a','m','M'),
87
89
90 ESNT_CAMERA_FPS = MAKE_IRR_ID('c','a','m','F'),
91
93 ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n'),
94
96 ESNT_ANY = MAKE_IRR_ID('a','n','y','_')
97 };
98
99
100
101} // end namespace scene
102} // end namespace irr
103
104
105#endif
106
#define MAKE_IRR_ID(c0, c1, c2, c3)
ignore VC8 warning deprecated
Definition irrTypes.h:241
ESCENE_NODE_TYPE
An enumeration for all types of built-in scene nodes.
@ ESNT_ANIMATED_MESH
Animated Mesh Scene Node.
@ ESNT_UNKNOWN
Unknown scene node.
@ ESNT_CAMERA_MAYA
Maya Camera Scene Node.
@ ESNT_CAMERA
Camera Scene Node.
@ ESNT_SCENE_MANAGER
of type CSceneManager (note that ISceneManager is not(!) an ISceneNode)
@ ESNT_DUMMY_TRANSFORMATION
Dummy Transformation Scene Node.
@ ESNT_OCTREE
Octree Scene Node.
@ ESNT_Q3SHADER_SCENE_NODE
Quake3 Shader Scene Node.
@ ESNT_MESH
Mesh Scene Node.
@ ESNT_SHADOW_VOLUME
Shadow Volume Scene Node.
@ ESNT_CUBE
simple cube scene node
@ ESNT_SPHERE
Sphere scene node.
@ ESNT_VOLUME_LIGHT
Volume Light Scene Node.
@ ESNT_TEXT
Text Scene Node.
@ ESNT_TERRAIN
Terrain Scene Node.
@ ESNT_LIGHT
Light Scene Node.
@ ESNT_WATER_SURFACE
Water Surface Scene Node.
@ ESNT_BILLBOARD
Billboard Scene Node.
@ ESNT_EMPTY
Empty Scene Node.
@ ESNT_SKY_DOME
Sky Dome Scene Node.
@ ESNT_MD3_SCENE_NODE
Quake3 Model Scene Node ( has tag to link to )
@ ESNT_ANY
Will match with any scene node when checking types.
@ ESNT_PARTICLE_SYSTEM
Particle System Scene Node.
@ ESNT_SKY_BOX
Sky Box Scene Node.
@ ESNT_CAMERA_FPS
First Person Shooter Camera.
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13