Irrlicht 3D Engine
 
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IIndexBuffer.h
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1// Copyright (C) 2008-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_INDEX_BUFFER_H_INCLUDED__
6#define __I_INDEX_BUFFER_H_INCLUDED__
7
8#include "IReferenceCounted.h"
9#include "irrArray.h"
10
11#include "SVertexIndex.h"
12
13namespace irr
14{
15
16namespace video
17{
18
19}
20
21namespace scene
22{
23
24 class IIndexBuffer : public virtual IReferenceCounted
25 {
26 public:
27
28 virtual void* getData() =0;
29
30 virtual video::E_INDEX_TYPE getType() const =0;
31 virtual void setType(video::E_INDEX_TYPE IndexType) =0;
32
33 virtual u32 stride() const =0;
34
35 virtual u32 size() const =0;
36 virtual void push_back (const u32 &element) =0;
37 virtual u32 operator [](u32 index) const =0;
38 virtual u32 getLast() =0;
39 virtual void setValue(u32 index, u32 value) =0;
40 virtual void set_used(u32 usedNow) =0;
41 virtual void reallocate(u32 new_size) =0;
42 virtual u32 allocated_size() const=0;
43
44 virtual void* pointer() =0;
45
48
50 virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0;
51
53 virtual void setDirty() = 0;
54
56
57 virtual u32 getChangedID() const = 0;
58 };
59
60
61} // end namespace scene
62} // end namespace irr
63
64#endif
65
Base class of most objects of the Irrlicht Engine.
virtual u32 size() const =0
virtual u32 getLast()=0
virtual void setDirty()=0
flags the meshbuffer as changed, reloads hardware buffers
virtual void * pointer()=0
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0
get the current hardware mapping hint
virtual void * getData()=0
virtual void push_back(const u32 &element)=0
virtual void reallocate(u32 new_size)=0
virtual u32 getChangedID() const =0
Get the currently used ID for identification of changes.
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint)=0
set the hardware mapping hint, for driver
virtual video::E_INDEX_TYPE getType() const =0
virtual void setType(video::E_INDEX_TYPE IndexType)=0
virtual void set_used(u32 usedNow)=0
virtual u32 allocated_size() const =0
virtual void setValue(u32 index, u32 value)=0
virtual u32 operator[](u32 index) const =0
virtual u32 stride() const =0
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
unsigned int u32
32 bit unsigned variable.
Definition irrTypes.h:58