Irrlicht 3D Engine
 
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IDummyTransformationSceneNode.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
6#define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
7
8#include "ISceneNode.h"
9
10namespace irr
11{
12namespace scene
13{
14
16
24{
25public:
26
29 : ISceneNode(parent, mgr, id) {}
30
32
35};
36
37} // end namespace scene
38} // end namespace irr
39
40
41#endif
42
4x4 matrix. Mostly used as transformation matrix for 3d calculations.
Definition matrix4.h:46
Dummy scene node for adding additional transformations to the scene graph.
virtual core::matrix4 & getRelativeTransformationMatrix()=0
Returns a reference to the current relative transformation matrix.
IDummyTransformationSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id)
Constructor.
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.
Scene node interface.
Definition ISceneNode.h:41
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
signed int s32
32 bit signed variable.
Definition irrTypes.h:66