Irrlicht 3D Engine
 
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ITerrainSceneNode.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5// The code for the TerrainSceneNode is based on the terrain renderer by
6// Soconne and the GeoMipMapSceneNode developed by Spintz. They made their
7// code available for Irrlicht and allowed it to be distributed under this
8// licence. I only modified some parts. A lot of thanks go to them.
9
10#ifndef __I_TERRAIN_SCENE_NODE_H__
11#define __I_TERRAIN_SCENE_NODE_H__
12
13#include "ETerrainElements.h"
14#include "ISceneNode.h"
15#include "IDynamicMeshBuffer.h"
16#include "irrArray.h"
17
18namespace irr
19{
20namespace io
21{
22 class IReadFile;
23} // end namespace io
24namespace scene
25{
26 class IMesh;
27
29
50 {
51 public:
54 const core::vector3df& position = core::vector3df(0.0f, 0.0f, 0.0f),
55 const core::vector3df& rotation = core::vector3df(0.0f, 0.0f, 0.0f),
56 const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f) )
57 : ISceneNode (parent, mgr, id, position, rotation, scale) {}
58
60
61 virtual const core::aabbox3d<f32>& getBoundingBox() const =0;
62
64
65 virtual const core::aabbox3d<f32>& getBoundingBox(s32 patchX, s32 patchZ) const =0;
66
68
69 virtual u32 getIndexCount() const =0;
70
72
73 virtual IMesh* getMesh() =0;
74
77
78
80
82 virtual void getMeshBufferForLOD(IDynamicMeshBuffer& mb, s32 LOD=0) const =0;
83
85
94 s32 patchX, s32 patchZ, s32 LOD=0) =0;
95
97
101
103
106 virtual void setLODOfPatch(s32 patchX, s32 patchZ, s32 LOD=0) =0;
107
109 virtual const core::vector3df& getTerrainCenter() const =0;
110
112 virtual f32 getHeight(f32 x, f32 y) const =0;
113
115
117 virtual void setCameraMovementDelta(f32 delta) =0;
118
120
122 virtual void setCameraRotationDelta(f32 delta) =0;
123
125
126 virtual void setDynamicSelectorUpdate(bool bVal) =0;
127
129
135 virtual bool overrideLODDistance(s32 LOD, f64 newDistance) =0;
136
138
147 virtual void scaleTexture(f32 scale = 1.0f, f32 scale2=0.0f) =0;
148
150
155 virtual bool loadHeightMap(io::IReadFile* file,
156 video::SColor vertexColor=video::SColor(255,255,255,255),
157 s32 smoothFactor=0) =0;
158
160
170 virtual bool loadHeightMapRAW(io::IReadFile* file, s32 bitsPerPixel=16,
171 bool signedData=false, bool floatVals=false, s32 width=0,
172 video::SColor vertexColor=video::SColor(255,255,255,255),
173 s32 smoothFactor=0) =0;
174
175 };
176
177} // end namespace scene
178} // end namespace irr
179
180
181#endif // __I_TERRAIN_SCENE_NODE_H__
182
Axis aligned bounding box in 3d dimensional space.
Definition aabbox3d.h:22
Interface providing read acess to a file.
Definition IReadFile.h:18
Struct for holding a mesh with a single material.
Definition IMeshBuffer.h:40
Class which holds the geometry of an object.
Definition IMesh.h:24
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.
Scene node interface.
Definition ISceneNode.h:41
A scene node for displaying terrain using the geo mip map algorithm.
virtual const core::aabbox3d< f32 > & getBoundingBox() const =0
Get the bounding box of the terrain.
virtual s32 getCurrentLODOfPatches(core::array< s32 > &LODs) const =0
Populates an array with the CurrentLOD of each patch.
virtual u32 getIndexCount() const =0
Get the number of indices currently in the meshbuffer.
ITerrainSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0.0f, 0.0f, 0.0f), const core::vector3df &rotation=core::vector3df(0.0f, 0.0f, 0.0f), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))
Constructor.
virtual IMesh * getMesh()=0
Get pointer to the mesh.
virtual void setLODOfPatch(s32 patchX, s32 patchZ, s32 LOD=0)=0
Manually sets the LOD of a patch.
virtual bool loadHeightMapRAW(io::IReadFile *file, s32 bitsPerPixel=16, bool signedData=false, bool floatVals=false, s32 width=0, video::SColor vertexColor=video::SColor(255, 255, 255, 255), s32 smoothFactor=0)=0
Initializes the terrain data. Loads the vertices from the heightMapFile.
virtual const core::aabbox3d< f32 > & getBoundingBox(s32 patchX, s32 patchZ) const =0
Get the bounding box of a patch.
virtual f32 getHeight(f32 x, f32 y) const =0
Get height of a point of the terrain.
virtual void setDynamicSelectorUpdate(bool bVal)=0
Sets whether or not the node should dynamically update its associated selector when the geomipmap dat...
virtual void scaleTexture(f32 scale=1.0f, f32 scale2=0.0f)=0
Scales the base texture, similar to makePlanarTextureMapping.
virtual const core::vector3df & getTerrainCenter() const =0
Get center of terrain.
virtual void setCameraRotationDelta(f32 delta)=0
Sets the rotation camera threshold.
virtual void getMeshBufferForLOD(IDynamicMeshBuffer &mb, s32 LOD=0) const =0
Gets the meshbuffer data based on a specified level of detail.
virtual bool loadHeightMap(io::IReadFile *file, video::SColor vertexColor=video::SColor(255, 255, 255, 255), s32 smoothFactor=0)=0
Initializes the terrain data. Loads the vertices from the heightMapFile.
virtual s32 getIndicesForPatch(core::array< u32 > &indices, s32 patchX, s32 patchZ, s32 LOD=0)=0
Gets the indices for a specified patch at a specified Level of Detail.
virtual IMeshBuffer * getRenderBuffer()=0
Get pointer to the buffer used by the terrain (most users will not need this)
virtual void setCameraMovementDelta(f32 delta)=0
Sets the movement camera threshold.
virtual bool overrideLODDistance(s32 LOD, f64 newDistance)=0
Override the default generation of distance thresholds.
Class representing a 32 bit ARGB color.
Definition SColor.h:202
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
float f32
32 bit floating point variable.
Definition irrTypes.h:104
unsigned int u32
32 bit unsigned variable.
Definition irrTypes.h:58
double f64
64 bit floating point variable.
Definition irrTypes.h:108
signed int s32
32 bit signed variable.
Definition irrTypes.h:66