Irrlicht 3D Engine
 
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SKeyMap.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __S_KEY_MAP_H_INCLUDED__
6#define __S_KEY_MAP_H_INCLUDED__
7
8#include "Keycodes.h"
9
10namespace irr
11{
12
27
29 struct SKeyMap
30 {
32 SKeyMap(EKEY_ACTION action, EKEY_CODE keyCode) : Action(action), KeyCode(keyCode) {}
33
36 };
37
38} // end namespace irr
39
40#endif
41
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
EKEY_CODE
Definition Keycodes.h:12
EKEY_ACTION
enumeration for key actions. Used for example in the FPS Camera.
Definition SKeyMap.h:15
@ EKA_FORCE_32BIT
This value is not used. It only forces this enumeration to compile in 32 bit.
Definition SKeyMap.h:25
@ EKA_JUMP_UP
Definition SKeyMap.h:20
@ EKA_STRAFE_RIGHT
Definition SKeyMap.h:19
@ EKA_STRAFE_LEFT
Definition SKeyMap.h:18
@ EKA_CROUCH
Definition SKeyMap.h:21
@ EKA_COUNT
Definition SKeyMap.h:22
@ EKA_MOVE_BACKWARD
Definition SKeyMap.h:17
@ EKA_MOVE_FORWARD
Definition SKeyMap.h:16
Struct storing which key belongs to which action.
Definition SKeyMap.h:30
SKeyMap(EKEY_ACTION action, EKEY_CODE keyCode)
Definition SKeyMap.h:32
EKEY_ACTION Action
Definition SKeyMap.h:34
EKEY_CODE KeyCode
Definition SKeyMap.h:35